Thursday, March 1, 2012

Norcon XII Tournament Rules

Here is a preview of the tournament rules for Norcon XII. In the coming weeks and months I will be posting the rules for individual scenarios so that people can begin playtesting and practicing for the tournament. As Norcon approaches I will post the final draft of the tournament rules in a complete PDF on reddinggamer, as well as the official Infinity Forums, and on the official Norcon site.

NorCon XII Infinity Tournament

Welcome to the NorCon XII official Infinity Tournament!

This tournament is an official Corvus Belli event, and winners will gain points towards their place on the Infinity International ranking boards.

The tournament is a standard Swiss-system tournament with a twist. Each round players will be paired off with each other at random, and assigned a random table to play on. The tournament organizers will make an effort each round to make sure that players do not face the same opponent more than once, or play on the same table more than once. Depending on the number of players the tournament will run for either 3 or 4 rounds, with each round lasting approximately 60 minutes. Between each round there will be a 15 minute break while players adjust their armies and are assigned new opponents and tables.

The twist is that each table has been pre-setup by the tournament organizers to represent a different combat scenario. Each table has a different combat objective based on the terrain used, and each table favors widely different combat tactics.

Player’s earn victory points for each battle as described in the individual scenario rules. If there is an odd number of players, one player will be randomly selected each round to get a bye. The player with the bye will automatically earn 2 victory points, and then advance to the next round. No player will get a bye more than once.

There is a time limit for each round of the tournament. Players only have 10 minutes to complete each active phase, if they take longer than this then their active phase immediately ends at the end of their current order, and control is passed to the other player. ARO must be taken promptly and finished quickly, players who habitually drag out their ARO will have time taken away from their next active phase.

Battles will last for one hour, or until each player has had 6 active phases, whichever comes first.

ARMY LISTS

Armies for the tournament must be 250 points with 5 SWC, and players must use the same army list throughout the tournament. However, because of the widely varying combat scenarios, players will also have access to a 50 point sidebar. This sidebar can contain an unlimited SWC, and can contain any models that a player can legally use in his army. Between tournament rounds a player can swap models from his main army list with models from his sidebar to change his army’s tactics in preparation for different scenarios. However a player decides to change his list the force that he creates must still be within the 250 point and 5 SWC limits.

DECEPTION

All players must have a copy of their army list, at minimum a hand written list of their models and points costs, which they can turn into the tournament organizers before the start of the event. Players must be willing to show their army list to their opponent at the end of each game, if asked. Preferably, the organizers would like an army list printed out using the free Army Builder from the infinitythegame.com website.

Players must be willing to tell their opponent exactly what a model on the table represents, and how they are equipped. Secret information, such as hidden deployment and lieutenants, does not need to be revealed until a player chooses to.

MODELS
Conversions and proxies are welcome in Infinity, especially considering how many models have not been released yet. Any model can be used for a conversion, but the model must be properly equipped with the correct weapons and equipment. Players must tell their opponents what their models represent if they are a conversion or proxy before the start of each game.

All models must be taken from the Corvus Belli Infinity range. Conversions are allowed as long as more than 50% of the model is made from the Infinity range. Scratch built models are also allowed, as long as the model is not commercialized. Models must be based on the original base provided with the model, or a base of equivalent size. Maghariba Guard must be mounted on an 80mm base.

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