Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Monday, August 19, 2013

Campaign Continues

The Infinity Campaign is well underway, with Round 4 starting later this week. The personal stories of each of the armies, as well as some of the history from past campaigns, are starting to develop nicely and add some serious character to the game.



Legendary warrior Robert Logan has elevated his rag-tag clan of political terrorists to a new level by being the first human to make contact with the Tohaa, and unite humanity with their most important ally against the Combined Army. Robert and his Clan haven't taken any time to rest after this accomplishment though, and are taking advantage of their new fame and fortune to help them investigate war crimes committed against their people during the Neocolonial Wars.

In direct opposition to Robert and his Clan are the mercenaries of MagnaOrba. Their leader, Hakim al Zuabi, has made a series of increasingly poor decisions as his crew has slowly lost money over the years, finally culminating in him being forced to sell his soul to the MagnaOrba Corporation. This massive mining conglomerate has sent it's agents to destroy data and documents that reveal their involvement in war crimes and questionable business practices during the Neocolonial Wars.

The Cazador de Amanecer are also interested in ancient history from the Neocolonial Wars. Their leader, the veteran mercenary Captain Rayner, has been desperately trying to avenge the deaths of thousands of Nomad civilians who were killed in the terrorist bombing of a Corregidor Caravansary decades earlier. After a lifetime of investigating he has narrowed down the list of possible suspects to Robert Logan, Hakim al Zuabi, and ALEPH.

The Hydra Operations Group is the sharp-point of the spear of ALEPH's operations on Paradiso, and one of the most experienced units in the Human Sphere at fighting the Combined Army. However, as the Combined withdraw in preparation of a new offensive, the Hydra Group has a new mandate: Keeping the peace for O-12 and ending the covert fighting taking place in Ravensbrucke.

The Tohaa Triumverate has been watching all of this closely, and have sent a team of agents led by Commander Soovan Ganeel to make sure that events in Ravensbrucke play out in the Tohaa's favor. The Tohaa want to force all of the different factions to owe them favors, while also covering up their involvement in manipulating human history over the last century.

The Ariadnan 7th Combined Expeditionary Force is a new player to arrive on Paradiso. Originally, they were intended to act as reinforcements in the war against the Combined, demonstrating Ariadna's political independence and military might to the rest of the Human Sphere. However, the discovery of the Arch-Terrorist Robert Logan has gotten the 7th swept up into events and history they never expected when they first arrived on Paradiso.

Another new faction to enter this drama is the Chimera Defense Corp, a group of professional soldiers from Bakunin who have arrived with a specific and covert mission: to find proof of ALEPH's manipulation and enslavement of the Human race. These warriors have infiltrated Ravensbrucke during a lull in the fighting to retrieve data that was left behind when Ravensbrucke was severed from MayaNet, data that ALEPH has not been able to delete.

Things are just getting started in Ravensbrucke, and the factions are still just establishing their territories and feeling out their opponents. New enemies are pouring into the conflict each day in order to claim any advantage they can for their homelands, or just to put a stop to the plans of their old enemies. All the while, the growing Combined Army reinforces their battle lines just east of the city and watches the Humans fight amongst themselves.

Tuesday, April 23, 2013

Infinity Campaign Map

 
The Fourth Infinity Campaign is almost ready, and I've got a preview of the map ready to go for anyone who wants to check it out. Above is a picture of the city of Ravensbrucke, a ruined metropolis on Paradiso smashed by the invading Combined armies. The Combined pulled back to their battle lines after killing the majority of the citizens, but a great deal of wealth and knowledge remains. Now, with the city and the surrounding jungles all but abandoned, small teams of elite operatives have returned to secure the assets that were left behind.
 
If your interested in joining the campaign email me to get on the mailing list at reddinginfinity@gmail.com
 
In this campaign the rules will be very similar to the official ISC rules from the Campaign: Paradiso book, but with a whole slew of changes to make the game much more casual, approachable, and fun.
 
While Spec-Ops will still work the exact same way, one change in the new campaign will be in the way that Army Specialties work. Instead of earning new specialties as they gain rank, players will gain access to army specialties by capturing pieces of territory called "Assets". In order to win the campaign a player must capture 6 of these assets, one of each type. There are a total of 18 assets that can be captured, as you can see on the campaign map below.


MR1- Central Subway Terminal (Mobile Reserves Asset)

MR2- Ravensbrucke Emergency Services Helipad (Mobile Reserves Asset)

MR3- Ravensbrucke Municipal Airport (Mobile Reserves Asset)

L1- PanOceania Central Command (Logistics Asset)

L2- MayaNet Quantum Entanglement Network Portal (Logistics Asset)

L3- Paradiso Control Force Outpost Charlie (Logistics Asset)

SF1- Secure Emergency Bunker (Support Forces Asset)

SF2- St. Augustine General Hospital (Support Forces Asset)

SF3- PanOceania Ravensbrucke Armory and Depot (Support Forces Asset)

P1- Cathedral of Saint Camillus (Psi-Ops Asset)

P2- MayaNet Broadcast Tower (Psi-Ops Asset)

P3- Paradiso Control Force Advanced Training Facility (Psi-Ops Asset)

ID1- Orbital Catapult B11 (Immediate Deployment Asset)

ID2- Paradiso Control Force Immediate Response Heliport (Immediate Deployment Asset)

ID3- Ravensbrucke Starport (Immediate Deployment Asset)

I1- PanOceania Military Satellite Control Uplink (Intelligence Asset)

I2- Civilian Resistance Hidden Base (Intelligence Asset)

I3- Paradiso Control Force Early Warning Radar Station A6 (Intelligence Asset)

Monday, December 3, 2012

Spec-Ops Options


This is the expanded list of Spec-Ops models available for the Infinity Campaign relaunch. 

I wanted to expand the options for every army so that everyone can have a Spec-Op who is a badass beatstick, a tech specialist, or a cheap and cheerful soldier.

I made a couple of changes to this list since I sent it out to everyone in the campaign. I made a couple of changes to try to limit the points cost of Spec-Ops to 50, and to stick to the most basic weapon profiles.

Generic PanO:
Fusiliers (C 10) Combi Rifle
ORC Troop (C 40) MULTI Rifle
Bagh-Mari (C 22) Combi Rifle + Light Shotgun
Kamau (C 16) Combi Rifle
Nisses (C 31) Combi Rifle + Light Shotgun

Military Orders:
Fusiliers (C 10) Combi Rifle
Order Sergeants (C 13) Combi Rifle
Knights of the Order
-Knights Hospitaler (C 48) MULTI Rifle
-Knights of Santiago (C 44) Boarding Shotgun
-Knights of Montessa (C 46) Combi Rifle
-Knights of the Holy Sepulchre (C 52) Combi Rifle, D.E.P.
-Knights of the Teutonic Order (C 42) Combi Rifle, Panzerfaust

Neoterran Capitaline Army:
Fusiliers (C 10) Combi Rifle
Deva Functionary (C 23) Combi Rifle, Nanopulser

Shock Army of Acontecimento:
Acontecimento Regulars (C 10) Combi Rifle
Bagh-Mari (C 22) Combi Rifle + Light Shotgun
Knights of Montessa (C 46) Combi Rifle

Generic Yu-Jing:
Zhanshi (C 11) Combi Rifle
Bao Troops (C 29) Combi Rifle + Light Shotgun
Invincibles (C 42) MULTI Rifle

Japanese Sectorial Army:
Keisotsu Butai (C 9) Combi Rifle
Kempeitai (C 17) Combi Rifle
Domaru Butai (C 27) Chain Rifle, E/M CCW
Haramaki Zensenbutai (C 28) Blitzen, Contender, AP CCW

Imperial Service:
Celestial Guard (C 13) Combi Rifle
Bao Troops (C 29) Combi Rifle + Light Shotgun
Wu-Ming (47) MULTI Rifle

Generic Ariadnan Army:
Caledonian Volunteer Militia (C 8) Rifle
Metro Militia (C 8) Rifle
Kazaks (C 9) Rifle
Veteran Kazaks (C 47) Mimetism, AP Rifle
Loup Garou (C 21) Viral Rifle
6th Scots Guards (C 18) 2 Submachine Guns, D.E.P.
5th Minutemen (C 28) Rifle, Light Shotgun

Merovingian Rapid Response Army:
Metro Militia (C 8) Rifle
Loup Garou (C 21) Viral Rifle
Briscards (C 24) Marksman Rifle
Moblots (C 28) Rifle, Light Shotgun

Caledonian Highlander Army:
Caledonian Volunteer Militia (C 8) Rifle
6th Scots Guards (C 18) 2 Submachine Guns, D.E.P.
3rd Grey Rifles (C 30) Rifle, 2 Shotguns

Generic Haqqislam Army:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17) Rifle + Light Shotgun
Djanbazan (C 28) Rifle + Light Shotgun
Hassassin Muyib (C 25) Rifle + Light Shotgun, Viral Mines

Qapu Khalqi:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17) Rifle + Light Shotgun
Sekban (C 25) AP Rifle, Chain-colt
Djanbazan (C 28) Rifle + Light Shotgun

Hassassin Bahram:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hassassin Farzan (C 25) Forward Observer, Rifle + Light Shotgun
Hassassin Muyib (C 25) Rifle + Light Shotgun, Viral Mines

Generic Nomad Army:
Alguaciles (C 10) Combi Rifle
Moderators (C 9) Combi Rifle
Securitate (C 23) Combi Rifle + Light Shotgun
Wild Cats (C 19) Combi Rifle + Light Flamethrower, D-Charges
Mobile Brigada (C 43) MULTI Rifle + Light Flamethrower

Corregidor Jurisdictional Command:
Alguaciles (C 10) Combi Rifle
Wild Cats (C 19) Combi Rifle + Light Flamethrower, D-Charges
Mobile Brigada (C 43) MULTI Rifle + Light Flamethrower

Bakunin Jurisdictional Command:
Moderators (C 9) Combi Rifle
Reverend Moiras (C 38) MULTI Rifle
Riot Grrls (C 31) Combi Rifle, Blitzen, Flash Grenades

Generic Combined Army:
Morat Vanguard (C 16) Combi Rifle
Shasvastii Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Yaogat Infantry (C 30) Combi Rifle, Grenades
Shasvastii Aswang (C 25) Combi Rifle, Adhesive Launcher

Morat Aggression Force:
Morat Vanguard (C 16) Combi Rifle
Yaogat Infantry (C 30) Combi Rifle, Grenades
Oznat Hunting Regiment (C 21) Combi Rifle, Light Smoke Grenade Launcher

Shasvastii Expeditionary Force:
Shasvastii Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Shasvastii Cadmus (C 23) Combi Rifle
Shasvastii Aswang (C 25) Combi Rifle, Adhesive Launcher
Shasvastii Caliban (C 23, Evolved Form Only) Combi Rifle, Nanopulser, D-Charges

Tohaa Trident:
Kamael Infantry (C 12) Combi Rifle
Sakiel Infantry (C 20) Combi Rifle, Swarm Grenades
Gao-Rael (C 32) Combi Rifle, Adhesive Launcher

Generic ALEPH:
Deva Functionary (C 23) Combi Rifle, Nanopulser
Thorakitai (C 16) Combi Rifle, Nanopulser
Myrmidon (C 25) Combi Rifle, Nanopulser, AP CCW

S.S.S. Assault Subsection:
Thorakitai (C 16) Combi Rifle, Nanopulser
Myrmidon (C 25) Combi Rifle, Nanopulser, AP CCW
Agema (C 28, SWC .5) Mk 12

Tuesday, October 30, 2012

Infinity Campaign 11/3

Sorry about the lack of articles lately. I've been working on terrain and other games while I eagerly awaited the arrival of my copy of Infinity: Paradiso.

My book is here now, and its game time! The campaign begins 11/3 at the Matrix, and I hope to see everyone there!

Check out A Light in the Grimdark for news, updates, and fluff as the day of destiny approaches.

Saturday, September 22, 2012

Army Lists


Here are the army lists from the latest Infinity battle report on A Light in the Grimdark.



 DOMINION, EI PERSONALITY ASPECT
───────────────────────────────────────

 GROUP 1 (Regs: 6/Irrs: 0):

  CHARONTID Lieutenant  Plasma Rifle, Nanopulser
       Pistol, Monofilament CCW (81)
    MOV:4-2  CC:15  BS:13  PH:14  WIP:16  ARM:5  BTS:-6  W:2
    Regular, Not Impetuous, G: Mnemonica
    V: No Wound Incapacitation, Lieutenant, Multispectral Visor L3

  SHROUDED MULTI Sniper Rifle / Pistol, Knife (38 | 1.5)
    MOV:4-4  CC:13  BS:12  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    AutoMedikit, CH: Camouflage, Infiltration

  SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
    MOV:4-4  CC:17  BS:12  PH:12  WIP:14  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    Martial Arts L3, AutoMedikit, Impersonation Plus

  3x SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)
    MOV:-  CC:-  BS:-  PH:-  WIP:-  ARM:2  BTS:-3  W:1
   
    CH: Limited Camouflage, Seed-Embryo

    DEVELOPED SHAPE
    MOV:4-4  CC:12  BS:11  PH:9  WIP:13  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    Seed-Embryo

 200 Points | SWC: 2.5



 MIRAGE TEAM 5, F.O.B. SECURITY TEAM
───────────────────────────────────────

 GROUP 1 (Regs: 9/Irrs: 0):

  ZOUAVE Lieutenant Rifle, D.E.P. / Assault Pistol, Knife (20 | 1)
    MOV:4-4  CC:13  BS:12  PH:10  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Mechanized Deployment, V: Courage, Lieutenant

  LOUP-GAROU Sniper Rifle / Pistol, Knife (24 | 0.5)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife (19)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  2x LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife (21)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  LOUP-GAROU Viral Rifle, Flash Light Grenade Launcher / Pistol, Knife (22 | 1.5)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  112 Light Shotgun / Pistol, CCW (12)
    MOV:4-4  CC:13  BS:11  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Doctor, V: Courage

  PARA-COMMANDO  Rifle / Pistol, Knife (23)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist, Forward Observer

  PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist

 194 Points | SWC: 4




Wednesday, September 19, 2012

Upcoming Infinity Events

Next Infinity Night will be Friday at the Armory, 9/21. I'll be running demos, and hopefully enrolling the last few players for the Infinity Campaign.

For those who still want to play in the campaign time is running out! Please come find me at the Armory Friday night so I can get you set up.

The next weekend, 9/28 and 9/29, I will not be running an Infinity night due to a conflict with my work schedule. However, I will still try to make it out one night to play some Infinity, and maybe even some Warmachine. I'm hoping that one of the other Infinity veterans in the group will be willing to take the reins and organize some Infinity free play or scenarios one of these nights.

The following weekend I will be flying down to Orlando to kick off the holiday retail season with a week of business meetings, but when I get back the Infinity campaign will be starting up. Before I can finalize plans I need to talk to the organizers of some other upcoming game events, and of course I also need to wait for the campaign book to be released. If everything works out the Infinity Campaign will finally begin on Staurday, October 13th, at the Matrix!

Tuesday, September 4, 2012

Know Your Enemy- Part 2

Jack

Operation Group Hera is a clandestine assault team from Bakunin. It is made up primarily from members of the Holy Observance of Saint Mary of the Knife. This rogue sect of the Catholic church preaches both the divinity of women as well as the inherent evil of AI. Having mastered advanced computer and weapons technology, the members of the sect now take their fight to the ultimate AI, Aleph. Sect members consider Aleph to be the literal incarnation of Satan, and belive (with good reason) that humanity's AI overlord is leading the entire race to damnation. In their fight against Aleph, the Observance has sent Operation Group Hera to Paradiso in pursuit of a posthuman known only as "Karpos". Having evolved beyond the need for a physical body, Karpos has proved to be an extremely elusive, and nearly invincible foe. However, the members of Operation Group Hera will stop at nothing in their holy quest to destroy their nemesis.

Operation Group Hera is lead by Alexis, a Reverend Custodier who has spent her entire adult life mastering the advanced computer systems that Aleph inhabits. The group is advised by Kardon Jac, a Vortex Operative who aids the team in their mission in exchange for their help accomplishing objectives for the Black Hand. Offensively the team relies on technological trickery and advanced weapons systems, while Alexis's Sin-Eater bodyguards provide a solid defensive wall. The rest of the team is rounded out by Bakunin mercenaries, some of which are loyal followers of the Observance, while others are just guns for hire working for the Black Hand.

Seth

The Asyut assassin den operates out of the only Haqqislam city left on Paradiso that is not under direct threat from the Combined Army. From this position they are able to move about the planet as needed to achieve their objectives. However, as fighting with the Combined Army has intensified, the members of the Asyut den spend less time on intelligence missions, and more and more time defending Haqqislam territory. The den has been slowly forced to transform themselves from a sword into a shield to protect Haqqislam citizens and places of learning.

The master of the Asyut den is Altair Ibn-La'Ahad, a Hassassin Farzan of advanced years who has served on several different planets in the Human sphere. His seconds are Ahmad Sofian, a Fiday assassin, and Malik al Sayf, a Husam agent who has only recently arrived from Bourak. Currently the den also hosts the infamous Hussein al Djabel, who is using the den as a safe haven while he performs secret missions for the Old Man in the Mountain. The majority of the den is made up of Hassassin Muyib, young assassins who are still in training under the guidance of Altair.

Sunday, August 26, 2012

Lost Post Armies


Here are the army lists from the Lost Post battle report on A Light in the Grimdark.

 LOGAN CLAN RAIDING PARTY
──────────────────────────────────────

 GROUP 1 (Regs: 6/Irrs: 2):

  VOLUNTEER Lieutenant Rifle / Pistol, Knife (8)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain, Lieutenant

  VOLUNTEER Rifle / Pistol, Knife (8)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain,

  VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain,

  2x VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain,

  HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW (6)
    MOV:4-4  CC:18  BS:10  PH:14  WIP:14  ARM:1  BTS:0  W:1
    Irregular, Impetuous, No Cube, Linkable
    Berserk, V: Dogged

  S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW (23)
    MOV:4-4  CC:17  BS:11  PH:13  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Martial Arts L2, CH: Camouflage, Infiltration

  CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW (22)
    MOV:6-4  CC:18  BS:10  PH:16  WIP:12  ARM:3  BTS:0  W:2
    Irregular, Impetuous, No Cube
    V: Courage, Total Immunity, Super-Jump

 GROUP 2 (Regs: 5/Irrs: 1):

  VOLUNTEER  Rifle, D-Charges / Pistol, Knife (11)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain, CH: Limited Camouflage, Inferior Infiltration

  WULVER Mk12, Grenades / Pistol, AP CCW (38)
    MOV:4-4  CC:18  BS:12  PH:14  WIP:13  ARM:3  BTS:0  W:2
    Regular, Frenzy, No Cube, Linkable
    Berserk, Natural Born Warrior, Climbing Plus

  CATERAN T2 Sniper Rifle / Pistol, AP CCW (29 | 1)
    MOV:4-4  CC:17  BS:12  PH:13  WIP:12  ARM:0  BTS:0  W:1
    Irregular, Not Impetuous, No Cube
    CH: Limited Camouflage, CH: Mimetism, Climbing Plus

  112 Light Shotgun / Pistol, CCW (12)
    MOV:4-4  CC:13  BS:11  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Doctor, V: Courage

  DOZER Rifle, Akrylat-Kanone / Pistol, Knife (19)
    MOV:4-4  CC:13  BS:11  PH:11  WIP:13  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    V: Courage, Engineer


  VALERYA GROMOZ Hacker  Combi Rifle + Marker / Pistol, Knife (26 | 0.5)
    MOV:4-4  CC:13  BS:11  PH:10  WIP:14  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube
    Hacking Device


 248 Points | SWC: 2


 MIRAGE TEAM 5 SECURITY PATROL
──────────────────────────────────────

 GROUP 1 (Regs: 9/Irrs: 0):

  MÉTRO Lieutenant Rifle / Pistol, Knife (8)
    MOV:4-4  CC:13  BS:10  PH:11  WIP:12  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    Multiterrain, Lieutenant

  MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife (75 | 2)
    MOV:4-4  CC:14  BS:14  PH:12  WIP:13  ARM:3  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    AD: Airborne Infiltration, Shock Immunity, Multiterrain

      DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW
        MOV:6-4  CC:19  BS:10  PH:16  WIP:13  ARM:3  BTS:0  W:2
        Irregular, Impetuous, No Cube
        Martial Arts L2, AD: Airborne Infiltration, Total Immunity, Super-Jump

  PARA-COMMANDO  Rifle / Pistol, Knife (23)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist, Forward Observer

  PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist

  CHASSEUR AP Sniper Rifle / Pistol, Knife (31 | 1)
    MOV:4-4  CC:14  BS:11  PH:13  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration, Sixth Sense L1

  ZOUAVE  Sniper Rifle / Pistol, Knife (28 | 0.5)
    MOV:4-4  CC:13  BS:12  PH:10  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Mechanized Deployment, V: Courage, Sapper

  ALGUACIL Hacker  Combi Rifle / Pistol, Knife (22 | 0.5)
    MOV:4-4  CC:13  BS:11  PH:10  WIP:13  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Hacking Device

  DOZER Rifle, Akrylat-Kanone / Pistol, Knife (19)
    MOV:4-4  CC:13  BS:11  PH:11  WIP:13  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    V: Courage, Engineer

  112 Light Shotgun / Pistol, CCW (12)
    MOV:4-4  CC:13  BS:11  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Doctor, V: Courage


 250 Points | SWC: 5



 CELSTIAL CROW LANDING PARTY
──────────────────────────────────────

 GROUP 1 (Regs: 7/Irrs: 2):

  HAFZA Lieutenant Spitfire / Pistol, Knife (23 | 1)
    MOV:4-4  CC:13  BS:12  PH:10  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, Cube, Linkable
    Holoprojector L1, Lieutenant

  DJANBAZAN Doctor Rifle + Light Shotgun / Pistol, CCW (32)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2, Doctor

  DJANBAZAN Hacker  Rifle + Light Shotgun / Pistol, CCW (40 | 0.5)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2, Hacking Device

  DJANBAZAN Sniper Rifle / Pistol, CCW (33 | 1)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2

  DJANBAZAN HMG / Pistol, CCW (36 | 1.5)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2

  NASMAT Electric Pulse (3)
    MOV:6-4  CC:8  BS:8  PH:8  WIP:13  ARM:0  BTS:-3  STR:1
    Regular, Not Impetuous, G: Servant
    CH: Mimetism

  HAWWA' Hacker  Boarding Shotgun, D-Charges / Pistol, Knife (33 | 0.5)
    MOV:4-4  CC:13  BS:11  PH:11  WIP:14  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration, Hacking Device

  YUAN YUAN Boarding Shotgun, Smoke Grenades / Pistol, Shock CCW (19)
    MOV:4-4  CC:17  BS:9  PH:13  WIP:13  ARM:0  BTS:0  W:1
    Irregular, Impetuous, No Cube
    Booty, AD: Combat Jump

  YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW (11)
    MOV:4-4  CC:17  BS:9  PH:13  WIP:13  ARM:0  BTS:0  W:1
    Irregular, Impetuous, No Cube
    Booty, AD: Combat Jump

  NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife (17)
    MOV:4-4  CC:13  BS:11  PH:10  WIP:14  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube
    Engineer


 247 Points | SWC: 4.5




Know Your Enemy- Part 1

This will be the first of several articles leading up to the Infinity campaign about the different armies joining in the fight. As people make their final decisions on their armies and work out their fluff and back story I will post new articles.

Jon

The Celestial Crow is a corsair ship crewed by a menagerie of scum from across the Human Sphere. The majority of the crew are former soldiers who served in the security forces of the Sultanate of Haqqislam. The crew maintains a close relationship with the Sultanate, working primarily as privateers and security escorts for the Haqqislam navy. When they are not working for the Sultan the crew fills their time with acts of piracy and mercenary work. The crew also has close ties with the Druze Mafia, who provide them with the majority of their criminal work.

The captain, Hakim Zuabi, is a former Hafza officer dishonorably discharged for embezzling war material from the Sword of Allah. Hakim is protected by a small cabal of Oadilisque bodyguards and other former Hafza. The backbone of the crew's fighting force is made up of former members of the Djanbazan regiments whose genetic tailoring make them perfect pirates. The rest of the crew are made up of a mix of disgraced former Haqqislam soldiers, Druze enforcers, Yuan Yuan scavengers, and outlaw Nomads. 

Joel


The Logan Clan are a band of renegade warriors from the Caledonian province of Ariadna. These proud and brutal fighters were exiled from their homeworld of Dawn for acts of violence committed against representatives of O-12 and the nations of PanOceania and Yu-Jing. Hunted by the security forces of O-12 and Aleph, as well as the military of their own homeland, the Logans have been forced to travel from world to world as nomadic mercenaries. Despite their unfortunate circumstances the Logans have adhered to their belief in winning independence for the nation that shunned them. The Logans participate in direct action attacks throughout the Human Sphere, assassinating diplomats and military officers from other nations.

The head of the Logan Clan, Robert Logan, is a ferocious fighter and charismatic leader. Robert has close ties to the AriaDNA terrorist organization, who compensate the Logans very well for their violent acts. The Logan Clan has evolved into a mercenary company throughout their years of hardship. All of the members of the family are expected to be able to fight and fill a variety of combat roles. The elite members of the Clan are former professional soldiers from the Grey Rifles, Scot Guards, and SAS of the Aridnan military. The Clan also has a large group of Dog Faces and Wulvers thanks to generations of openly accepting these mutations into their family.

Scott


The Mirage Teams are special units of small size, created originally by the Merovingian Army to perform military operations denoted as “surgical”: fast, very tough and spectacular, in which stealth is not important. The missions of Mirage Teams see a high risk level and elevated casualty count.

Mirage Team 5 is made up of two distinct elements. The first element is the Security element, made up of Loup Garou SWAT and Metro Enforcement officers. The Security element is led by Achille Deveruex, a Major from the Stavka Intelligence Department, who also directs the actions of the entire team. The Assault element is led by Margot Berthier who executes orders determined by Achille and the Intelligence Department. The Assault element is made up of Zouaves, Chasseurs, and an elite cadre of Para-Commandos hand picked by Margot.

Friday, August 24, 2012

Infinity Night

There's a good chance that my meetings in Sacramento will wrap up in time for me too be back in Redding by 8. As long as nothing gets in the way I'll be down at the Armory sometime Friday night with demo armies for anyone interested in trying Infinity.

Also, I am hoping to get a 4-player game of "Lost Post" going to write the next pre-campaign battle report. I hope to see everyone there!

Monday, August 13, 2012

Campaign Prologues

Take a moment to check these out, all of the prologue games we do before the campaign will either be one of these three scenarios, or will just be a straight up game of Infinity for victory points. I'd like everyone in the campaign to get to play at least one of these scenarios before the campaign starts, and I'd like everyone to have a chance to be in at least one prologue battle report. For prologue battles you can use any army you like, you don't have to stick with one army until the campaign starts.

Also, a word of warning to new Infinity players involved in the campaign: As you are buying your first models for your army there are a few things you will be kicking yourself if you don't add. You will want at least one model with the Engineer skill, at least one Hacker (if they are allowed in your army), and at least one model with the Baggage skill. Some of the upcoming campaign scenarios will require you to have one or more models with these skills in order to achieve certain scenario objectives.

Prisoner P-09

Prisoner P-09 will still be playable for anyone who wants to give it a go. This is the same scenario from my first Light in the Grimdark  campaign battle report, so anyone who liked that story can take a crack at playing the same scenario with a different outcome.

Prisoner P-09 requires two army lists:
Attacker: 300 points, which should include at least one (prefferably many) AD troop or Infiltrator. One model in the Attacker's force can be upgraded to a Specialist (see below) at no additional cost.
Defender: 300 points, plus an additional combat group of up to 20 points worth of Line Troops or Garrison Troops.

This scenario uses Specialists, who are the only troops that can achieve certain game objectives. Specialists include any model with the Liuetenant skill, Chain of Command skill, or Engineer Skill, as well as any model equipped with a Forward Observer or Hacking Device. It is highly recommended to have at least one (preferably several) models that can be Specialists in your army list.

The Lost Post

The Lost Post scenario is one of the oldest scenarios written for Infinity, so I've made a small change to fit with the upcoming campaign. The first objective in the mission is to download data from a black box. Originally, only a Hacker could download the data, but now any Specialist (see below) can download the data. The second objective, to upload the Vortex virus into the black box, can still only be achieved by a Hacker. Finally, while retreating with the black box data, if the model carrying the data is killed then only another Specialist can pick up the data.

This scenario can be played by either 2 players or by 4 players.

Each army gets 250 points. Every army must have at least one Engineer and one Hacker in the army list. All armies gain access to any Mercenary Hacker they want, even if these Hacker's are normally not part of their army list (I will have my Druze Hacker and Valerya Gromoz with me to loan anyone who wants them. I'm looking at you, Joel, I know none of your Caledonians have figured out how to use the power switch on a computer yet.) All armies also get +1 AVA to all of the non-character Engineers in their army list.

This scenario uses Specialists, who are the only troops that can achieve certain game objectives. Specialists include any model with the Liuetenant skill, Chain of Command skill, or Engineer Skill, as well as any model equipped with a Forward Observer or Hacking Device. It is highly recommended to have at least one (preferably several) models that can be Specialists in your army list.

Beach Head

The Beach Head scenario was the first official scenario written for Infinity, and it's one I've always been fascinated by. It's the only Infinity scenario I've ever seen that is played on a 6 foot table, and it is also designed to be played with unbalanced army lists. If anyone has a killer attack strategy they want to test out then this scenario is the ultimate proving ground!

There are no special rules or requirements for making an army list for Beach Head. There are two armies in this scenario:

Attacker: 300 points
Defender: 250 points

Sunday, August 12, 2012

Infinity Battle Report Supplemental

I just finished filing a battle report on A Light in the Grimdark for our latest battle, and for our prequel to the upcoming campaign. For anyone who's interested these are the army lists we used for the battle, as well as some more information for the upcoming campaign.

First of all, before I get to the army lists, here is the current campaign roster:

Me, Jon, playing my Gapu Kalqi pirates
Scotty, Ariadnans of Merovingia
Earl, Nomads of Corregidor
Zac, Shasvastii of the Combined
David, Japanese of Yu-Jing
Seth, Aleph (or maybe the Hassassin Bahram of Haqqislam)
Joel, Ariadnans of Caledonia
Matt, Aleph
David, Undecided

First of all for the campaign I'd like everyone to make an army badge that can be posted on our leader board and at the start of any battle reports. If you want a generic badge I recommend heading over to the Corvus Belli Store and snatching one of their jpegs from the army pins. On the other hand, feel free to make your own army pin, and if you need help just let me know, I'm a fair hand with photoshop.

Without further ado, the army lists from the Prisoner P-09:

 ALEPH- Station Security Team
──────────────────────────────────────────────────────────────────────
 GROUP 1 (Regs: 10/Irrs: 0):
  Sara (ASURA Lieutenant) MULTI Rifle, Nanopulser / Pistol, AP CCW (73)
    MOV:4-4  CC:16  BS:14  PH:14  WIP:15  ARM:5  BTS:-6  W:2 
    Regular, Not Impetuous, Cube
    V: No Wound Incapacitation, Multispectral Visor L3, Lieutenant
  Tara (ASURA) Spitfire, Nanopulser / Pistol, AP CCW (72 | 2)
    MOV:4-4  CC:16  BS:14  PH:14  WIP:15  ARM:5  BTS:-6  W:2 
    Regular, Not Impetuous, Cube
    V: No Wound Incapacitation, Multispectral Visor L3
  April (NAGA) MULTI Sniper Rifle / Pistol, Knife (39 | 1.5)
    MOV:4-4  CC:13  BS:12  PH:12  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, Cube
    CH: Camouflage, Infiltration, V: Dogged
  Ysa (DASYU Hacker ) Combi Rifle, Nanopulser / Pistol, Knife (46 | 0.5)
    MOV:4-4  CC:13  BS:12  PH:13  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, Cube
    CH: TO Camouflage, Infiltration, V: No Wound Incapacitation, Hacking Device
  0547-1 (DAKINI Tacbot) Combi Rifle / Electric Pulse (13)
    MOV:6-4  CC:8  BS:11  PH:8  WIP:13  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous, G: Remote Presence
    CH: Mimetism
  0547-2 (DAKINI Tacbot) Combi Rifle / Electric Pulse (13)
    MOV:6-4  CC:8  BS:11  PH:8  WIP:13  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous, G: Remote Presence
    CH: Mimetism
  0547-3 (DAKINI Tacbot) Combi Rifle / Electric Pulse (13)
    MOV:6-4  CC:8  BS:11  PH:8  WIP:13  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous, G: Remote Presence
    CH: Mimetism
  2x NETROD Electric Pulse (4)
    MOV:-  CC:-  BS:-  PH:12  WIP:-  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous
    AD: Combat Jump, AI Beacon
  Lisa (DEVA) Combi Rifle, Nanopulser / Pistol, Knife (23)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:15  ARM:2  BTS:-3  W:1 
    Regular, Not Impetuous, Cube
    V: No Wound Incapacitation

 GROUP 2 (Regs: 1/Irrs: 0):
  0546-1 (DAKINI Tacbot) Combi Rifle / Electric Pulse (13)
    MOV:6-4  CC:8  BS:11  PH:8  WIP:13  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous, G: Remote Presence
    CH: Mimetism

 313 Points | SWC: 4


 QAPU KHALQI- Celestial Crow Boarding Party
──────────────────────────────────────────────────────────────────────
 GROUP 1 (Regs: 6/Irrs: 0):
  Fahad (DJANBAZAN Lieutenant) Rifle + Light Shotgun / Pistol, CCW (28 | 1)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1 
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2, Lieutenant
  Rashid (DJANBAZAN Doctor) Rifle + Light Shotgun / Pistol, CCW (32)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1 
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2, Doctor
  Sabayah (DJANBAZAN Hacker ) Rifle + Light Shotgun / Pistol, CCW (40 | 0.5)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1 
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2, Hacking Device
  Aban (DJANBAZAN) Sniper Rifle / Pistol, CCW (33 | 1)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1 
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2
  Imad (DJANBAZAN) HMG / Pistol, CCW (36 | 1.5)
    MOV:4-2  CC:14  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1 
    Regular, Not Impetuous, Cube, Linkable
    Multiterrain, Regeneration, Multispectral Visor L2
  NASMAT Electric Pulse (3)
    MOV:6-4  CC:8  BS:8  PH:8  WIP:13  ARM:0  BTS:-3  STR:1 
    Regular, Not Impetuous, G: Servant
    CH: Mimetism
  Tiala (ALGUACIL ) Combi Rifle / Pistol, Knife (14)
    MOV:4-4  CC:13  BS:11  PH:10  WIP:13  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    Forward Observer, Deployable Repeater

 GROUP 2 (Regs: 2/Irrs: 3):
  Fatina (HAWWA') Sniper Rifle, Antipersonnel Mines / Pistol, Knife (29 | 0.5)
    MOV:4-4  CC:13  BS:11  PH:11  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration
  Abdullah (HAWWA' Hacker ) Boarding Shotgun, D-Charges / Pistol, Knife (33 | 0.5)
    MOV:4-4  CC:13  BS:11  PH:11  WIP:14  ARM:1  BTS:0  W:1 
    Regular, Not Impetuous, No Cube
    CH: Camouflage, Infiltration, Hacking Device
  Ashur (YUAN YUAN) Rifle, Smoke Grenades / Pistol, Shock CCW (17)
    MOV:4-4  CC:17  BS:9  PH:13  WIP:13  ARM:0  BTS:0  W:1 
    Irregular, Impetuous, No Cube
    Booty, AD: Combat Jump
  Sabeen (YUAN YUAN) Boarding Shotgun, Smoke Grenades / Pistol, Shock CCW (19)
    MOV:4-4  CC:17  BS:9  PH:13  WIP:13  ARM:0  BTS:0  W:1 
    Irregular, Impetuous, No Cube
    Booty, AD: Combat Jump
  Iraina (YUAN YUAN) Chain Rifle, Smoke Grenades / Pistol, AP CCW (11)
    MOV:4-4  CC:17  BS:9  PH:13  WIP:13  ARM:0  BTS:0  W:1 
    Irregular, Impetuous, No Cube
    Booty, AD: Combat Jump

 295 Points | SWC: 5


Monday, August 6, 2012

More Campaign Details

Some new information about the upcoming Infinity book has been circulating on the web. In particular, a great interview with one of Corvus Belli's lead designers, Carlos, on Beasts of War.

This new information has given me a chance to do a lot more planning for our upcoming campaign. If anyone has questions, I will be down at the Armory this Friday at 6 PM to do Infinity demos and recruit for the campaign.

The campaign is designed for a maximum of 8 players, and is designed to take about 3 to 6 months for a group of 8 players to complete if they get together and play one game each week. As a result I am going to try to limit the field to 8 people. Please don't let this discourage you, however, if you want to join the campaign. We have about 5 regular Infinity players in our group right now, and I would love to invite 3 more new players to join the campaign. Also, if there is overwhelming interest in the campaign then I am not above rewriting the rules to accommodate a larger group.

Armies for the campaign start at 300 points and can be any number of combat groups. There are also special skills that can be gained by your army over time that will allow them to increase their size or gain extra models. Armies can also change from one mission to another, so you don't need a set army list. The only model that stays the same from one mission to the next is your Spec-Ops avatar, the model that represents you personally on the table.

I will be running this campaign in "hard core mode". This means that when a model dies it is dead forever. Some models will have a chance to survive even if they are taken out of action during a mission, and models with Cubes will have a chance to be resurrected, but for all models there is a very real possibility of death. Unique models and special characters who die, including your Spec-Ops character, cannot be used again until the campaign is over.

I highly recommend checking out the new information at Beasts of War and on Infinity's website. I would also like to ask everyone to start brining their favorite 300 point army lists down to the Armory and Matrix to start getting in some practice games before the campaign. I hope to see you all at the Armory on Friday!

Sunday, August 5, 2012

Paradiso Campaign

Infinity made their official announcement today for the Paradiso campaign book. It looks like the book will be coming out at the end of September, which means I'll be starting the Infinity Campaign at the beginning of October. Corvus Belli is starting preorders for the book this week, so I'll be placing my order Friday.

I have a new work schedule which will free me up to run more Infinity demos and the campaign. From now on I will be running Infinity every other Saturday at Matrix, as well as every alternating Friday night at the Armory. As usual, my schedule will become very fluid as the holidays approach, but with luck there will be some form of Infinity going on every weekend for the foreseeable future. I'll post a calendar soon so everyone can see what nights I'll be at what stores.

Anyone interested in playing in the Infinity campaign should get in touch with me sometime between now and the end of September. I'd like to put together a list of players before we start.

The cover of the book features pictures of several Spec-Ops models. The 4 male models from front to back are: Nomad Vortex Operative, Ariadnan Intel, Yu-Jing Gui-Feng, and PanO Indigo Agent. The woman on the left is an Aleph Chandra agent, pictured here for the first time.

As a special bonus, everyone who preorders the new book will get a limited edition Go-Go Marlene miniature. Go-Go Marlene is the most famous roving reporter for MayaNet, and host of the popular Go-Go in Paradiso news program on the Oxyd channel. The other night Seth was watching me run a demo game for someone and made a joke that he was like a news reporter making commentary on the game. That got me thinking, the perfect perspective for me to write battle reports for the upcoming campaign is in the form of news reports. And now here comes Go-Go Marlene, our intrepid reporter and the POV for the upcoming campaign!