I had been waiting for more than a year for the Nomads to get their Iguana so that my Qapu Khalqi could finally steal it and have a TAG of their own. Then GenCon happened this summer and Corvus Belli released Joe "Scarface" Turner and his sister Cordelia as a limited edition model, and later announced that this new TAG would be allowed in my Qapu Khalqi force. Sadly, Scarface quickly sold out at GenCon and I had to continue to wait before he and his sister would join my army.
And, finally, after months of waiting the two of them were released to the general public last month. He may not be the best TAG in the game, in fact, he may be the worst TAG in the game (seriously, there are heavy infantry with better stats), but he is packed with tons of personality. I am so excited to have him on my team, and even though he did nothing in my first game with him last night, his sister Cordelia managed to grab the main objective in Scenario 101 for me.
Incidentally, and perhaps even more exciting, I finally got my new camera today. So, starting soon I will finally have better art to post with my battle reports!
Sunday, December 30, 2012
Monday, December 3, 2012
Missing Ingredient: More Evil
I originally designed my new Infinity army as a group of comedic villains. They were criminals involved in smuggling and security operations, not particularly bloodthirsty, and always ready with a snappy comeback. It was fun to win with them, but it was also fun to lose because it was always amusing to root against them as they got beat up.
Our current campaign needs something a lot more evil though. Zac's Combined Army will make fantastic villains, but as the alien menace they are the natural enemies of all the other factions. What I want to bring to the campaign is a more insidious and human evil.
To ratchet up my evil quotient I'll be adding Joe "Scarface" Turner and his sister Cordellia, as well as several of their friends from the Druze Crime Syndicate. Combined with my new favorite unit, the Sekban naval marines (pictured above), I'll have a whole new way to play my army. Joe and the Druze are most famous for their work with MagnaOrba, a mining corporation involved in the Ariadnan commercial conflicts.
I expect Joel and Scottie will get a kick out of this: while working for MagnaOrba, Joe and the Druze kidnapped and murdered numerous Aridnan civilians, burned Caledonian villages to the ground, and committed dozens of other terrible war crimes. Also, I like to think that they helped destroy a certain Corregidor trade delegation with a small antimatter device at the end of our first campaign.
It's time to do some evil!
Our current campaign needs something a lot more evil though. Zac's Combined Army will make fantastic villains, but as the alien menace they are the natural enemies of all the other factions. What I want to bring to the campaign is a more insidious and human evil.
To ratchet up my evil quotient I'll be adding Joe "Scarface" Turner and his sister Cordellia, as well as several of their friends from the Druze Crime Syndicate. Combined with my new favorite unit, the Sekban naval marines (pictured above), I'll have a whole new way to play my army. Joe and the Druze are most famous for their work with MagnaOrba, a mining corporation involved in the Ariadnan commercial conflicts.
I expect Joel and Scottie will get a kick out of this: while working for MagnaOrba, Joe and the Druze kidnapped and murdered numerous Aridnan civilians, burned Caledonian villages to the ground, and committed dozens of other terrible war crimes. Also, I like to think that they helped destroy a certain Corregidor trade delegation with a small antimatter device at the end of our first campaign.
It's time to do some evil!
Spec-Ops Options
This is the expanded list of Spec-Ops models available for the Infinity Campaign relaunch.
I wanted to expand the options for every army so that everyone can have a Spec-Op who is a badass beatstick, a tech specialist, or a cheap and cheerful soldier.
I made a couple of changes to this list since I sent it out to everyone in the campaign. I made a couple of changes to try to limit the points cost of Spec-Ops to 50, and to stick to the most basic weapon profiles.
Generic PanO:
Fusiliers (C
10) Combi Rifle
ORC Troop (C
40) MULTI Rifle
Bagh-Mari (C
22) Combi Rifle + Light Shotgun
Kamau (C 16)
Combi Rifle
Nisses (C
31) Combi Rifle + Light Shotgun
Military
Orders:
Fusiliers (C
10) Combi Rifle
Order
Sergeants (C 13) Combi Rifle
Knights of
the Order
-Knights Hospitaler (C 48) MULTI Rifle
-Knights of Santiago (C 44) Boarding
Shotgun
-Knights of Montessa (C 46) Combi Rifle
-Knights of the Holy Sepulchre (C 52)
Combi Rifle, D.E.P.
-Knights of the Teutonic Order (C 42)
Combi Rifle, Panzerfaust
Neoterran
Capitaline Army:
Fusiliers (C
10) Combi Rifle
Deva
Functionary (C 23) Combi Rifle, Nanopulser
Shock Army
of Acontecimento:
Acontecimento
Regulars (C 10) Combi Rifle
Bagh-Mari (C
22) Combi Rifle + Light Shotgun
Knights of
Montessa (C 46) Combi Rifle
Generic
Yu-Jing:
Zhanshi (C
11) Combi Rifle
Bao Troops
(C 29) Combi Rifle + Light Shotgun
Invincibles
(C 42) MULTI Rifle
Japanese
Sectorial Army:
Keisotsu
Butai (C 9) Combi Rifle
Kempeitai (C
17) Combi Rifle
Domaru Butai
(C 27) Chain Rifle, E/M CCW
Haramaki
Zensenbutai (C 28) Blitzen, Contender, AP CCW
Imperial
Service:
Celestial
Guard (C 13) Combi Rifle
Bao Troops
(C 29) Combi Rifle + Light Shotgun
Wu-Ming (47) MULTI Rifle
Generic
Ariadnan Army:
Caledonian
Volunteer Militia (C 8) Rifle
Metro
Militia (C 8) Rifle
Kazaks (C 9)
Rifle
Veteran
Kazaks (C 47) Mimetism, AP Rifle
Loup Garou
(C 21) Viral Rifle
6th
Scots Guards (C 18) 2 Submachine Guns, D.E.P.
5th
Minutemen (C 28) Rifle, Light Shotgun
Merovingian
Rapid Response Army:
Metro
Militia (C 8) Rifle
Loup Garou
(C 21) Viral Rifle
Briscards (C
24) Marksman Rifle
Moblots (C
28) Rifle, Light Shotgun
Caledonian
Highlander Army:
Caledonian
Volunteer Militia (C 8) Rifle
6th
Scots Guards (C 18) 2 Submachine Guns, D.E.P.
3rd
Grey Rifles (C 30) Rifle, 2 Shotguns
Generic
Haqqislam Army:
Ghulam
Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17)
Rifle + Light Shotgun
Djanbazan (C
28) Rifle + Light Shotgun
Hassassin
Muyib (C 25) Rifle + Light Shotgun, Viral Mines
Qapu Khalqi:
Ghulam
Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17)
Rifle + Light Shotgun
Sekban (C
25) AP Rifle, Chain-colt
Djanbazan (C
28) Rifle + Light Shotgun
Hassassin
Bahram:
Ghulam
Infantry (C 13) Rifle + Light Shotgun
Hassassin
Farzan (C 25) Forward Observer, Rifle + Light Shotgun
Hassassin
Muyib (C 25) Rifle + Light Shotgun, Viral Mines
Generic
Nomad Army:
Alguaciles
(C 10) Combi Rifle
Moderators
(C 9) Combi Rifle
Securitate
(C 23) Combi Rifle + Light Shotgun
Wild Cats (C
19) Combi Rifle + Light Flamethrower, D-Charges
Mobile
Brigada (C 43) MULTI Rifle + Light Flamethrower
Corregidor
Jurisdictional Command:
Alguaciles
(C 10) Combi Rifle
Wild Cats (C
19) Combi Rifle + Light Flamethrower, D-Charges
Mobile
Brigada (C 43) MULTI Rifle + Light Flamethrower
Bakunin
Jurisdictional Command:
Moderators
(C 9) Combi Rifle
Reverend
Moiras (C 38) MULTI Rifle
Riot Grrls
(C 31) Combi Rifle, Blitzen, Flash Grenades
Generic
Combined Army:
Morat
Vanguard (C 16) Combi Rifle
Shasvastii
Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Yaogat
Infantry (C 30) Combi Rifle, Grenades
Shasvastii
Aswang (C 25) Combi Rifle, Adhesive Launcher
Morat
Aggression Force:
Morat
Vanguard (C 16) Combi Rifle
Yaogat
Infantry (C 30) Combi Rifle, Grenades
Oznat
Hunting Regiment (C 21) Combi Rifle, Light Smoke Grenade Launcher
Shasvastii
Expeditionary Force:
Shasvastii
Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Shasvastii
Cadmus (C 23) Combi Rifle
Shasvastii
Aswang (C 25) Combi Rifle, Adhesive Launcher
Shasvastii
Caliban (C 23, Evolved Form Only) Combi Rifle, Nanopulser, D-Charges
Tohaa
Trident:
Kamael
Infantry (C 12) Combi Rifle
Sakiel
Infantry (C 20) Combi Rifle, Swarm Grenades
Gao-Rael (C
32) Combi Rifle, Adhesive Launcher
Generic
ALEPH:
Deva
Functionary (C 23) Combi Rifle, Nanopulser
Thorakitai
(C 16) Combi Rifle, Nanopulser
Myrmidon (C
25) Combi Rifle, Nanopulser, AP CCW
S.S.S.
Assault Subsection:
Thorakitai
(C 16) Combi Rifle, Nanopulser
Myrmidon (C
25) Combi Rifle, Nanopulser, AP CCW
Agema (C 28,
SWC .5) Mk 12
Tuesday, October 30, 2012
Infinity Campaign 11/3
Sorry about the lack of articles lately. I've been working on terrain and other games while I eagerly awaited the arrival of my copy of Infinity: Paradiso.
My book is here now, and its game time! The campaign begins 11/3 at the Matrix, and I hope to see everyone there!
Check out A Light in the Grimdark for news, updates, and fluff as the day of destiny approaches.
My book is here now, and its game time! The campaign begins 11/3 at the Matrix, and I hope to see everyone there!
Check out A Light in the Grimdark for news, updates, and fluff as the day of destiny approaches.
Saturday, September 22, 2012
Army Lists
Here are the army lists from the latest Infinity battle report on A Light in the Grimdark.
DOMINION, EI PERSONALITY ASPECT───────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 0):
CHARONTID Lieutenant Plasma Rifle, Nanopulser
Pistol, Monofilament CCW (81)
MOV:4-2 CC:15 BS:13 PH:14 WIP:16 ARM:5 BTS:-6 W:2
Regular, Not Impetuous, G: Mnemonica
V: No Wound Incapacitation, Lieutenant, Multispectral Visor L3
SHROUDED MULTI Sniper Rifle / Pistol, Knife (38 | 1.5)
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, Cube, Shasvastii
AutoMedikit, CH: Camouflage, Infiltration
SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
MOV:4-4 CC:17 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Shasvastii
Martial Arts L3, AutoMedikit, Impersonation Plus
3x SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)
MOV:- CC:- BS:- PH:- WIP:- ARM:2 BTS:-3 W:1
CH: Limited Camouflage, Seed-Embryo
DEVELOPED SHAPE
MOV:4-4 CC:12 BS:11 PH:9 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube, Shasvastii
Seed-Embryo
200 Points | SWC: 2.5
MIRAGE TEAM 5, F.O.B. SECURITY TEAM───────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
ZOUAVE Lieutenant Rifle, D.E.P. / Assault Pistol, Knife (20 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
Mechanized Deployment, V: Courage, Lieutenant
LOUP-GAROU Sniper Rifle / Pistol, Knife (24 | 0.5)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife (19)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
2x LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife (21)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
LOUP-GAROU Viral Rifle, Flash Light Grenade Launcher / Pistol, Knife (22 | 1.5)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
112 Light Shotgun / Pistol, CCW (12)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor, V: Courage
PARA-COMMANDO Rifle / Pistol, Knife (23)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist, Forward Observer
PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
194 Points | SWC: 4
Wednesday, September 19, 2012
Upcoming Infinity Events
Next Infinity Night will be Friday at the Armory, 9/21. I'll be running demos, and hopefully enrolling the last few players for the Infinity Campaign.For those who still want to play in the campaign time is running out! Please come find me at the Armory Friday night so I can get you set up.
The next weekend, 9/28 and 9/29, I will not be running an Infinity night due to a conflict with my work schedule. However, I will still try to make it out one night to play some Infinity, and maybe even some Warmachine. I'm hoping that one of the other Infinity veterans in the group will be willing to take the reins and organize some Infinity free play or scenarios one of these nights.
The following weekend I will be flying down to Orlando to kick off the holiday retail season with a week of business meetings, but when I get back the Infinity campaign will be starting up. Before I can finalize plans I need to talk to the organizers of some other upcoming game events, and of course I also need to wait for the campaign book to be released. If everything works out the Infinity Campaign will finally begin on Staurday, October 13th, at the Matrix!
Monday, September 10, 2012
Hello Again, My Old Friend.
After a 2 year hiatus I finally pulled all of my Warmachine off the shelf and started thinking of getting back into the game. The gentle nudging of Scott and Gramut finally won me over, and now that I have more free time for gaming, I've finally caught the Warmachine bug again.
What originally got me into Warmachine those many years ago was my love for the Iron Kingdoms RPG. Now that the new IK RPG is just around the corner warm thoughts of gears, steam and coal dust have begun to prance through my head once again.
I've reinvented my army for this new era of Warmachine. In the past my army consisted of the Highborn Covenant, and was led by Ashlynn D'Elyse, Broadsides Bart, and Gorten Grundback.
My new army will be a little different, this time it will be built around Ashlynn, Captain Damiano, Constance Blaize, and occasionally Drake MacBain. I'm going to be adding some new units as well, like Precursor Knights and more Steelheads. My goal is to create a 200 point War army that runs all four casters at the same time. So far I've got about 110 points, so there is a lot left for me to add. As I build up my massive Mercenary dream army I will occasionally document my journey here.
What originally got me into Warmachine those many years ago was my love for the Iron Kingdoms RPG. Now that the new IK RPG is just around the corner warm thoughts of gears, steam and coal dust have begun to prance through my head once again.
I've reinvented my army for this new era of Warmachine. In the past my army consisted of the Highborn Covenant, and was led by Ashlynn D'Elyse, Broadsides Bart, and Gorten Grundback.
My new army will be a little different, this time it will be built around Ashlynn, Captain Damiano, Constance Blaize, and occasionally Drake MacBain. I'm going to be adding some new units as well, like Precursor Knights and more Steelheads. My goal is to create a 200 point War army that runs all four casters at the same time. So far I've got about 110 points, so there is a lot left for me to add. As I build up my massive Mercenary dream army I will occasionally document my journey here.
Tuesday, September 4, 2012
Know Your Enemy- Part 2
Jack
Operation Group Hera is a clandestine assault team from Bakunin. It is made up primarily from members of the Holy Observance of Saint Mary of the Knife. This rogue sect of the Catholic church preaches both the divinity of women as well as the inherent evil of AI. Having mastered advanced computer and weapons technology, the members of the sect now take their fight to the ultimate AI, Aleph. Sect members consider Aleph to be the literal incarnation of Satan, and belive (with good reason) that humanity's AI overlord is leading the entire race to damnation. In their fight against Aleph, the Observance has sent Operation Group Hera to Paradiso in pursuit of a posthuman known only as "Karpos". Having evolved beyond the need for a physical body, Karpos has proved to be an extremely elusive, and nearly invincible foe. However, the members of Operation Group Hera will stop at nothing in their holy quest to destroy their nemesis.
Operation Group Hera is lead by Alexis, a Reverend Custodier who has spent her entire adult life mastering the advanced computer systems that Aleph inhabits. The group is advised by Kardon Jac, a Vortex Operative who aids the team in their mission in exchange for their help accomplishing objectives for the Black Hand. Offensively the team relies on technological trickery and advanced weapons systems, while Alexis's Sin-Eater bodyguards provide a solid defensive wall. The rest of the team is rounded out by Bakunin mercenaries, some of which are loyal followers of the Observance, while others are just guns for hire working for the Black Hand.
Seth
The Asyut assassin den operates out of the only Haqqislam city left on Paradiso that is not under direct threat from the Combined Army. From this position they are able to move about the planet as needed to achieve their objectives. However, as fighting with the Combined Army has intensified, the members of the Asyut den spend less time on intelligence missions, and more and more time defending Haqqislam territory. The den has been slowly forced to transform themselves from a sword into a shield to protect Haqqislam citizens and places of learning.
The master of the Asyut den is Altair Ibn-La'Ahad, a Hassassin Farzan of advanced years who has served on several different planets in the Human sphere. His seconds are Ahmad Sofian, a Fiday assassin, and Malik al Sayf, a Husam agent who has only recently arrived from Bourak. Currently the den also hosts the infamous Hussein al Djabel, who is using the den as a safe haven while he performs secret missions for the Old Man in the Mountain. The majority of the den is made up of Hassassin Muyib, young assassins who are still in training under the guidance of Altair.
Operation Group Hera is a clandestine assault team from Bakunin. It is made up primarily from members of the Holy Observance of Saint Mary of the Knife. This rogue sect of the Catholic church preaches both the divinity of women as well as the inherent evil of AI. Having mastered advanced computer and weapons technology, the members of the sect now take their fight to the ultimate AI, Aleph. Sect members consider Aleph to be the literal incarnation of Satan, and belive (with good reason) that humanity's AI overlord is leading the entire race to damnation. In their fight against Aleph, the Observance has sent Operation Group Hera to Paradiso in pursuit of a posthuman known only as "Karpos". Having evolved beyond the need for a physical body, Karpos has proved to be an extremely elusive, and nearly invincible foe. However, the members of Operation Group Hera will stop at nothing in their holy quest to destroy their nemesis.
Operation Group Hera is lead by Alexis, a Reverend Custodier who has spent her entire adult life mastering the advanced computer systems that Aleph inhabits. The group is advised by Kardon Jac, a Vortex Operative who aids the team in their mission in exchange for their help accomplishing objectives for the Black Hand. Offensively the team relies on technological trickery and advanced weapons systems, while Alexis's Sin-Eater bodyguards provide a solid defensive wall. The rest of the team is rounded out by Bakunin mercenaries, some of which are loyal followers of the Observance, while others are just guns for hire working for the Black Hand.
Seth
The Asyut assassin den operates out of the only Haqqislam city left on Paradiso that is not under direct threat from the Combined Army. From this position they are able to move about the planet as needed to achieve their objectives. However, as fighting with the Combined Army has intensified, the members of the Asyut den spend less time on intelligence missions, and more and more time defending Haqqislam territory. The den has been slowly forced to transform themselves from a sword into a shield to protect Haqqislam citizens and places of learning.
The master of the Asyut den is Altair Ibn-La'Ahad, a Hassassin Farzan of advanced years who has served on several different planets in the Human sphere. His seconds are Ahmad Sofian, a Fiday assassin, and Malik al Sayf, a Husam agent who has only recently arrived from Bourak. Currently the den also hosts the infamous Hussein al Djabel, who is using the den as a safe haven while he performs secret missions for the Old Man in the Mountain. The majority of the den is made up of Hassassin Muyib, young assassins who are still in training under the guidance of Altair.
Sunday, August 26, 2012
Lost Post Armies
Here are the army lists from the Lost Post battle report on A Light in the Grimdark.
LOGAN CLAN RAIDING PARTY
──────────────────────────────────────
GROUP 1 (Regs: 6/Irrs: 2):
VOLUNTEER Lieutenant Rifle / Pistol, Knife (8)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain, Lieutenant
VOLUNTEER Rifle / Pistol, Knife (8)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain,
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife (6)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain,
2x VOLUNTEER HMG / Pistol, Knife (20 | 0.5)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain,
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW (6)
MOV:4-4 CC:18 BS:10 PH:14 WIP:14 ARM:1 BTS:0 W:1
Irregular, Impetuous, No Cube, Linkable
Berserk, V: Dogged
S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW (23)
MOV:4-4 CC:17 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L2, CH: Camouflage, Infiltration
CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW (22)
MOV:6-4 CC:18 BS:10 PH:16 WIP:12 ARM:3 BTS:0 W:2
Irregular, Impetuous, No Cube
V: Courage, Total Immunity, Super-Jump
GROUP 2 (Regs: 5/Irrs: 1):
VOLUNTEER Rifle, D-Charges / Pistol, Knife (11)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain, CH: Limited Camouflage, Inferior Infiltration
WULVER Mk12, Grenades / Pistol, AP CCW (38)
MOV:4-4 CC:18 BS:12 PH:14 WIP:13 ARM:3 BTS:0 W:2
Regular, Frenzy, No Cube, Linkable
Berserk, Natural Born Warrior, Climbing Plus
CATERAN T2 Sniper Rifle / Pistol, AP CCW (29 | 1)
MOV:4-4 CC:17 BS:12 PH:13 WIP:12 ARM:0 BTS:0 W:1
Irregular, Not Impetuous, No Cube
CH: Limited Camouflage, CH: Mimetism, Climbing Plus
112 Light Shotgun / Pistol, CCW (12)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor, V: Courage
DOZER Rifle, Akrylat-Kanone / Pistol, Knife (19)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
V: Courage, Engineer
VALERYA GROMOZ Hacker Combi Rifle + Marker / Pistol, Knife (26 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Hacking Device
248 Points | SWC: 2
MIRAGE TEAM 5 SECURITY PATROL──────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
MÉTRO Lieutenant Rifle / Pistol, Knife (8)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain, Lieutenant
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife (75 | 2)
MOV:4-4 CC:14 BS:14 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
AD: Airborne Infiltration, Shock Immunity, Multiterrain
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW
MOV:6-4 CC:19 BS:10 PH:16 WIP:13 ARM:3 BTS:0 W:2
Irregular, Impetuous, No Cube
Martial Arts L2, AD: Airborne Infiltration, Total Immunity, Super-Jump
PARA-COMMANDO Rifle / Pistol, Knife (23)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist, Forward Observer
PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
CHASSEUR AP Sniper Rifle / Pistol, Knife (31 | 1)
MOV:4-4 CC:14 BS:11 PH:13 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Sixth Sense L1
ZOUAVE Sniper Rifle / Pistol, Knife (28 | 0.5)
MOV:4-4 CC:13 BS:12 PH:10 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
Mechanized Deployment, V: Courage, Sapper
ALGUACIL Hacker Combi Rifle / Pistol, Knife (22 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Hacking Device
DOZER Rifle, Akrylat-Kanone / Pistol, Knife (19)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
V: Courage, Engineer
112 Light Shotgun / Pistol, CCW (12)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor, V: Courage
250 Points | SWC: 5
CELSTIAL CROW LANDING PARTY──────────────────────────────────────
GROUP 1 (Regs: 7/Irrs: 2):
HAFZA Lieutenant Spitfire / Pistol, Knife (23 | 1)
MOV:4-4 CC:13 BS:12 PH:10 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Holoprojector L1, Lieutenant
DJANBAZAN Doctor Rifle + Light Shotgun / Pistol, CCW (32)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Multiterrain, Regeneration, Multispectral Visor L2, Doctor
DJANBAZAN Hacker Rifle + Light Shotgun / Pistol, CCW (40 | 0.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Multiterrain, Regeneration, Multispectral Visor L2, Hacking Device
DJANBAZAN Sniper Rifle / Pistol, CCW (33 | 1)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Multiterrain, Regeneration, Multispectral Visor L2
DJANBAZAN HMG / Pistol, CCW (36 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, Cube, Linkable
Multiterrain, Regeneration, Multispectral Visor L2
NASMAT Electric Pulse (3)
MOV:6-4 CC:8 BS:8 PH:8 WIP:13 ARM:0 BTS:-3 STR:1
Regular, Not Impetuous, G: Servant
CH: Mimetism
HAWWA' Hacker Boarding Shotgun, D-Charges / Pistol, Knife (33 | 0.5)
MOV:4-4 CC:13 BS:11 PH:11 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Hacking Device
YUAN YUAN Boarding Shotgun, Smoke Grenades / Pistol, Shock CCW (19)
MOV:4-4 CC:17 BS:9 PH:13 WIP:13 ARM:0 BTS:0 W:1
Irregular, Impetuous, No Cube
Booty, AD: Combat Jump
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW (11)
MOV:4-4 CC:17 BS:9 PH:13 WIP:13 ARM:0 BTS:0 W:1
Irregular, Impetuous, No Cube
Booty, AD: Combat Jump
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife (17)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, Cube
Engineer
247 Points | SWC: 4.5
Know Your Enemy- Part 1
This will be the first of several articles leading up to the Infinity campaign about the different armies joining in the fight. As people make their final decisions on their armies and work out their fluff and back story I will post new articles.
Jon
The Celestial Crow is a corsair ship crewed by a menagerie of scum from across the Human Sphere. The majority of the crew are former soldiers who served in the security forces of the Sultanate of Haqqislam. The crew maintains a close relationship with the Sultanate, working primarily as privateers and security escorts for the Haqqislam navy. When they are not working for the Sultan the crew fills their time with acts of piracy and mercenary work. The crew also has close ties with the Druze Mafia, who provide them with the majority of their criminal work.
The captain, Hakim Zuabi, is a former Hafza officer dishonorably discharged for embezzling war material from the Sword of Allah. Hakim is protected by a small cabal of Oadilisque bodyguards and other former Hafza. The backbone of the crew's fighting force is made up of former members of the Djanbazan regiments whose genetic tailoring make them perfect pirates. The rest of the crew are made up of a mix of disgraced former Haqqislam soldiers, Druze enforcers, Yuan Yuan scavengers, and outlaw Nomads.
Joel
The Logan Clan are a band of renegade warriors from the Caledonian province of Ariadna. These proud and brutal fighters were exiled from their homeworld of Dawn for acts of violence committed against representatives of O-12 and the nations of PanOceania and Yu-Jing. Hunted by the security forces of O-12 and Aleph, as well as the military of their own homeland, the Logans have been forced to travel from world to world as nomadic mercenaries. Despite their unfortunate circumstances the Logans have adhered to their belief in winning independence for the nation that shunned them. The Logans participate in direct action attacks throughout the Human Sphere, assassinating diplomats and military officers from other nations.
The head of the Logan Clan, Robert Logan, is a ferocious fighter and charismatic leader. Robert has close ties to the AriaDNA terrorist organization, who compensate the Logans very well for their violent acts. The Logan Clan has evolved into a mercenary company throughout their years of hardship. All of the members of the family are expected to be able to fight and fill a variety of combat roles. The elite members of the Clan are former professional soldiers from the Grey Rifles, Scot Guards, and SAS of the Aridnan military. The Clan also has a large group of Dog Faces and Wulvers thanks to generations of openly accepting these mutations into their family.
Scott
The Mirage Teams are special units of small size, created originally by the Merovingian Army to perform military operations denoted as “surgical”: fast, very tough and spectacular, in which stealth is not important. The missions of Mirage Teams see a high risk level and elevated casualty count.
Mirage Team 5 is made up of two distinct elements. The first element is the Security element, made up of Loup Garou SWAT and Metro Enforcement officers. The Security element is led by Achille Deveruex, a Major from the Stavka Intelligence Department, who also directs the actions of the entire team. The Assault element is led by Margot Berthier who executes orders determined by Achille and the Intelligence Department. The Assault element is made up of Zouaves, Chasseurs, and an elite cadre of Para-Commandos hand picked by Margot.
Jon
The Celestial Crow is a corsair ship crewed by a menagerie of scum from across the Human Sphere. The majority of the crew are former soldiers who served in the security forces of the Sultanate of Haqqislam. The crew maintains a close relationship with the Sultanate, working primarily as privateers and security escorts for the Haqqislam navy. When they are not working for the Sultan the crew fills their time with acts of piracy and mercenary work. The crew also has close ties with the Druze Mafia, who provide them with the majority of their criminal work.The captain, Hakim Zuabi, is a former Hafza officer dishonorably discharged for embezzling war material from the Sword of Allah. Hakim is protected by a small cabal of Oadilisque bodyguards and other former Hafza. The backbone of the crew's fighting force is made up of former members of the Djanbazan regiments whose genetic tailoring make them perfect pirates. The rest of the crew are made up of a mix of disgraced former Haqqislam soldiers, Druze enforcers, Yuan Yuan scavengers, and outlaw Nomads.
Joel
The Logan Clan are a band of renegade warriors from the Caledonian province of Ariadna. These proud and brutal fighters were exiled from their homeworld of Dawn for acts of violence committed against representatives of O-12 and the nations of PanOceania and Yu-Jing. Hunted by the security forces of O-12 and Aleph, as well as the military of their own homeland, the Logans have been forced to travel from world to world as nomadic mercenaries. Despite their unfortunate circumstances the Logans have adhered to their belief in winning independence for the nation that shunned them. The Logans participate in direct action attacks throughout the Human Sphere, assassinating diplomats and military officers from other nations.The head of the Logan Clan, Robert Logan, is a ferocious fighter and charismatic leader. Robert has close ties to the AriaDNA terrorist organization, who compensate the Logans very well for their violent acts. The Logan Clan has evolved into a mercenary company throughout their years of hardship. All of the members of the family are expected to be able to fight and fill a variety of combat roles. The elite members of the Clan are former professional soldiers from the Grey Rifles, Scot Guards, and SAS of the Aridnan military. The Clan also has a large group of Dog Faces and Wulvers thanks to generations of openly accepting these mutations into their family.
Scott
The Mirage Teams are special units of small size, created originally by the Merovingian Army to perform military operations denoted as “surgical”: fast, very tough and spectacular, in which stealth is not important. The missions of Mirage Teams see a high risk level and elevated casualty count.Mirage Team 5 is made up of two distinct elements. The first element is the Security element, made up of Loup Garou SWAT and Metro Enforcement officers. The Security element is led by Achille Deveruex, a Major from the Stavka Intelligence Department, who also directs the actions of the entire team. The Assault element is led by Margot Berthier who executes orders determined by Achille and the Intelligence Department. The Assault element is made up of Zouaves, Chasseurs, and an elite cadre of Para-Commandos hand picked by Margot.
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