Showing posts with label Infinity. Show all posts
Showing posts with label Infinity. Show all posts

Thursday, January 30, 2014

Dire Foes Unboxing

I picked up my first Dire Foes box set tonight and had the joy of unboxing it. The models inside are quite nice, and more detailed than I thoughts they were going to be from pictures I've seen.

They are also in more parts than I expected. When I first saw the model for Treitak Anyat I thought that the sculptor had taken the easy route with her hair and sculpted it onto the back of the model. In reality Anyat's head and hair are completely separate bits, opening up all sorts of options for conversions and head swaps. Sadly, they do not come with alternate weapon options like their male Spec-Ops counterparts, but both model's weapon arms are separate bits, which makes weapon swaps or magnetic weapon arms conversions much easier. Even Fusilier Angus's head comes as a separate bit, and would make a great head swap bit for the Indigo Spec-Ops model.

The mission that comes with the box set is also a pleasant surprise. I thought there would be a little booklet in the box, but instead it comes with a download code for a 14 page long PDF that contains both a short story, backgrounds for the two characters, and special rules and model profiles. The art prints that come in the box are small, but nice quality, as well.

Overall I had high hopes for this box set, and Corvus Belli did not disappoint. I was even pleasantly surprised by the quality and some of the extras. I highly recommend this for anyone who wants to add some character to their Infinity army!

Sunday, January 26, 2014

Farewell, Holidays

Yikes, has it really been that long since I made a blog post?

Like every year, the holidays are always the busiest and hardest time of the year for my job. It means longer hours, more stress, and less time for gaming. I'm not sure if this year was really harder, or I'm just getting older, but this one was rough and completely knocked me out of gaming.

My proud Warhammer project is sitting on my hobby desk in the exact same place I left them 3 months ago, and the Infinity campaign stalled as holiday commitments grounded both me and many of the other players.

But that's all behind us now. It's time for the new spring season of gaming to commence, which is one of my favorite times of the year for gaming. Since I vanished the new Dire Foes sets have come out, Corvus Belli has introduced new Escalation League rules, the new ITS season has started, and the planning committee for this summer's NorCon will soon start their preparations! I can't wait to get started.

Saturday, August 24, 2013

Awesome New Product. Awesome New Book?

Corvus Belli is launching a cool new Infinity product line according to an announcement they made at GenCon. On top of that they have hinted at some new equipment and scenarios, which in the past has always been an early warning that there is a new book on the horizon.

I got most of this news from Beasts of War, so please head on over there for more news and more artwork about the upcoming product.

The new series of Infinity models are called "Dire Foes", and each set of models represents an epic rivalry between two enemy factions. Each box comes with a bunch of stuff: First there are two new Spec-Ops models in each box, which can be used to represent new Spec-Ops special characters, or be used in place of the old Spec-Ops models to add more variety to campaign armies. Second, each box comes with a VIP model (aka Civilian Objective Marker) to be used as an objective for scenarios involving civilians. Finally, each box comes with rules for a unique 300 point rivalry scenario featuring the two characters in the box. The idea is two friends can split the box, and enjoy a special rivalry game against each other using their new Spec-Ops models.

The new models have not been sculpted yet, but if the artwork is any indication they will be epic. Corvus Belli intentionally made most of the models the opposite gender from the existing Spec-Ops models, so now every army (except Haqqislam) will have both a male and female Spec-Ops model to choose from.

"Rescue on the Train"

Morat Treitak Anyat vs. Indigo Agent Bipandra

PanO agents try to rescue a naval officer from Morat invaders.









"Temporal Alliance"

Vortex Agent Lupe Balboa vs. Chandra Trasimedes

An uneasy alliance between Nomad and ALEPH agents breaks down into vicious fighting over the same objective.





"Viral Outbreak"

Hatail Aeris Keesan vs. Corax Hasht

A brutal grudge match between aliens.




"Black Mist"

Intel Operative Isobel MacGreggor vs. Gui-Feng Yuriko Oda

Why are Caledonian and Japanese forces fighting each other? I have no idea. But these two ladies look like they mean business, and their scenario has a pretty provocative name.




And finally, there is no box art for it yet, but there will be a mission called "Escape or Die" featuring Templar Agent Kostantinos vs. Hassassin Agent Yassir.

These boxes are going to be great, and I can't wait to learn more.

In addition, the Corvus Belli people hinted at a new Morat weapon called the K1 Rifle. This nasty piece of work fires an advanced armor piercing round that melts through even the thickest armor. If they stick with the rules that they are testing right now, a target's armor is reduced to 0 for armor rolls.

The most exciting thing about this new weapon is that every time Corvus Belli announces new weapon rules it means that a new book will be on the way within the next few months. According to hints and rumors that Corvus Belli has been circulating on forums and sites like Beasts of War the new book will add two more Sectorial Armies to each race, new weapons, new skills, new equipment, and possibly some new scenarios and rules for organized play.

WarCor and More

Some very exciting news from GenCon about upcoming Infinity events. Corvus Belli has started a new community outreach program called WarCor (short for War Correspondents), similar to Privateer Press's Press Ganger program. After calling myself the Infinity Guy for the last 3 years I finally have an official title for myself and a little piece of paper to prove it!

Through the program I will be able to get discounts on tournament kits and product, so I will be able to run more events in the future.

Speaking of which, Corvus Belli is overhauling the I.T.S. (Infinity Tournament System) with a new season starting later this year. This time around there will be more exclusive limited edition models available as prizes, new tournament scenarios, and a new international ranking system. The scoring for the new ranking system will be based primarily on win-records and on "player skill" rather than the number of events someone plays in, so there will be more opportunities for local players to earn glory without having to play Infinity every weekend.

As I learn more I will post it here, and stay tuned for me to announce the next Infinity Events, which will probably be sooner than I originally planned!

Monday, August 19, 2013

Campaign Continues

The Infinity Campaign is well underway, with Round 4 starting later this week. The personal stories of each of the armies, as well as some of the history from past campaigns, are starting to develop nicely and add some serious character to the game.



Legendary warrior Robert Logan has elevated his rag-tag clan of political terrorists to a new level by being the first human to make contact with the Tohaa, and unite humanity with their most important ally against the Combined Army. Robert and his Clan haven't taken any time to rest after this accomplishment though, and are taking advantage of their new fame and fortune to help them investigate war crimes committed against their people during the Neocolonial Wars.

In direct opposition to Robert and his Clan are the mercenaries of MagnaOrba. Their leader, Hakim al Zuabi, has made a series of increasingly poor decisions as his crew has slowly lost money over the years, finally culminating in him being forced to sell his soul to the MagnaOrba Corporation. This massive mining conglomerate has sent it's agents to destroy data and documents that reveal their involvement in war crimes and questionable business practices during the Neocolonial Wars.

The Cazador de Amanecer are also interested in ancient history from the Neocolonial Wars. Their leader, the veteran mercenary Captain Rayner, has been desperately trying to avenge the deaths of thousands of Nomad civilians who were killed in the terrorist bombing of a Corregidor Caravansary decades earlier. After a lifetime of investigating he has narrowed down the list of possible suspects to Robert Logan, Hakim al Zuabi, and ALEPH.

The Hydra Operations Group is the sharp-point of the spear of ALEPH's operations on Paradiso, and one of the most experienced units in the Human Sphere at fighting the Combined Army. However, as the Combined withdraw in preparation of a new offensive, the Hydra Group has a new mandate: Keeping the peace for O-12 and ending the covert fighting taking place in Ravensbrucke.

The Tohaa Triumverate has been watching all of this closely, and have sent a team of agents led by Commander Soovan Ganeel to make sure that events in Ravensbrucke play out in the Tohaa's favor. The Tohaa want to force all of the different factions to owe them favors, while also covering up their involvement in manipulating human history over the last century.

The Ariadnan 7th Combined Expeditionary Force is a new player to arrive on Paradiso. Originally, they were intended to act as reinforcements in the war against the Combined, demonstrating Ariadna's political independence and military might to the rest of the Human Sphere. However, the discovery of the Arch-Terrorist Robert Logan has gotten the 7th swept up into events and history they never expected when they first arrived on Paradiso.

Another new faction to enter this drama is the Chimera Defense Corp, a group of professional soldiers from Bakunin who have arrived with a specific and covert mission: to find proof of ALEPH's manipulation and enslavement of the Human race. These warriors have infiltrated Ravensbrucke during a lull in the fighting to retrieve data that was left behind when Ravensbrucke was severed from MayaNet, data that ALEPH has not been able to delete.

Things are just getting started in Ravensbrucke, and the factions are still just establishing their territories and feeling out their opponents. New enemies are pouring into the conflict each day in order to claim any advantage they can for their homelands, or just to put a stop to the plans of their old enemies. All the while, the growing Combined Army reinforces their battle lines just east of the city and watches the Humans fight amongst themselves.

Thursday, August 1, 2013

NorCon 2013 Terrain

Here's the first of my photos from NorCon with some of the new terrain that I made for this year.

The first picture here is of the Hospital Bank offices from downtown San Pietro on NeoTerra. This was the site of our Bank Heist scenario, which used the Seize the Beacons scenario rules. To add a bit more challenge to the scenario, the beacons that needed to be hacked were all on the top floors of the building, which meant players had to come up with creative ways to get into the building.

Each wing of the building had stairs leading up, as well as a fire escape on the back of the building that could be climbed. Each building also had roof access, which meant AD troops could get to the objectives by dropping directly onto the building. The three wings of the building were also connected by skyway bridges on the fourth floor, making it easier to get from building to building once a model had reached the top of the towers. The central tower also had a clear glass elevator that models could mount and ride to any floor in the building.

The buildings come from Demo's Laser Cut Designs, but were heavily modified. The fire escapes on the buildings were a custom laser cut order, also from Demo's, but the additional staircases, skyways, and the elevator on the central tower were scratch built and added later.

Several buildings featured billboards, which were made using frames from Demo's combined with fire escape ledges so that models could climb to the top and set up sniping posts. The billboards themselves are signs that I made in photo shop, inspired by various bits of Infinity fluff.

Most of the ground level terrain, including the SWAT tank seen in the foreground in the first picture, came from Antenocitis Workshop in England. I've said it before, but these guys make my favorite resin cast Infinity terrain, and add a great sci-fi feel to any table. In this photo one of Scottie's Tomcats takes cover behind a sidewalk ad from Antenocitis while making a run for the front of the bank.

The police barricade in front of the building also featured more terrain and vehicles from Antenocitis, including some police cars that didn't make it into this picture. The riot shields in the barricade are another laser cut item from Demo's, with the San Pietro NeoTerran Police badge slapped on the front for good measure.

All of these photos came from the Bank Heist table, but I'll have more photos coming up in the near future featuring the other tables from the event. Unfortunately I didn't get as many photos as I had planned this year, but I still have a lot more stuff to share! Thanks for a great convention guys!


Tuesday, July 30, 2013

Just Awesome

Today Corvue Belli finally released photos of their new model range, Bootlegger models. These minis all come from the game of Infinity, but are meant as collector pieces rather than models that will actually be used during a battle.

All of the first 5 models released for this line are of TAG pilots (although one is technically a flight crew mechanic, since her TAG is a remote presence model). 4 of the 5 models are designed as sexy display pieces based on pin-up art of female pilots, but as beautiful as these models are, the one that really interests me is the odd man out. Corvus Belli has finally made a model of my favorite short-tempered former-drug-addict killing-machine, Joe "Scarface" Turner.

Although Joe's model is meant as a single large display piece, I will be breaking it up into two models: a wreck marker for the TAG, and Joe on foot. As my opponents know, I play so aggressively with this model that I don't mind having Joe jump out of the pilot seat and start blasting away with his shotgun when his TAG starts to fall apart. And now I will have a fantastic model to represent him when he does.

Well done, Corvus Belli! These models are brilliant.

Sunday, July 28, 2013

Updated Prizes

I just realized that it has been 2 months since my last post. Apologies for the lack of content, but head has been buried so deep in a pile of terrain that I completely lost track of time. The good news is that I will be back very soon with lots of new pictures from NorCon, as well as the pictures of terrain that I have been promising for months.

Most of my readers are probably at NorCon right now and won't see this until the event is over, but I have an updated prize list I wanted to post for anyone who is interested. We got some surprise last minute support from Allen at Matrix Cards and Games that has pumped the first place prize pack up to awesome levels. The first place prize for this tournament will have a total dollar value of close to $100 now.


NorCon Amended Prize List-

 

1st Place

Free Starter Army from Allen’s Infinity Stock

Limited Ed. Max Scorpio with Boarding Shotgun Model

Limited Ed. “Max Scorpio” Army Pin

Authorized Bounty Hunter Army Pin

Paint Job Voucher from local award-winning painter DDestroyer ($20 Value)

First Place Diploma

First Pick of Army Patch

1000 Points for I.T.S. International Ranking

 

Player’s Choice Winner

NorCon Event Plaque

First Pick of Infinity Prize Blister

Second Pick of Army Patch

First Pick of Army Pin

 

2nd Place

Second Pick of Infinity Prize Blister

Third Pick of Army Patch

Second Pick of Army Pin

800 I.T.S. Ranking Points

 

3rd Place

Third Pick of Infinity Prize Blister

Third Pick of Army Pin

650 I.T.S. Ranking Points

 

4th Place

Fourth Pick of Army Pin

500 I.T.S. Ranking Points

 

5th-8th Place

Subsequent Army Pin Pick

350 I.T.S. Ranking Points

Wednesday, May 29, 2013

Tournament Prizes!


I got the tournament kit for NorCon's big Infinity Event today, along with a bunch of other goodies from Corvus Belli. And here they are:

NorCon Deniable Ops 1st Place Prize:

-Limited Edition Max Scorpio Authorized Bounty Hunter mounted on a special edition Micro Arts Studios urban street resin base, painted by local award-winning artist DDestroyer.
-NorCon Event Infinity Award
-Infinity 1st Place Certificate
-Authorized Bounty Hunter pin and Max Scorpio Limited Edition pin
-1000 Points for I.T.S. International Ranking






NorCon Deniable Ops 2nd Place Prize:

-First choice of Infinity prize model: Yu-Jing Hac Tao with Missile Launcher, PanO O.R.C. Troop with HMG, or Nomad Reverend Moira with MULTI Rifle.
-First choice of Infinity army pin
-800 Points for I.T.S. International Ranking

NorCon Deniable Ops 3rd Place Prize:

-Second choice of Infinity prize model
-Second choice of Infinity army pin
-650 Points for I.T.S. International Ranking

NorCon Deniable Ops 4th Place Prize:

-Army Pin
-500 Points for I.T.S. International Ranking

Other Participants:

-Army Pin
-350 Points for I.T.S. International Ranking

Player's Choice Award (Best painted and best sportsmanship as voted by all participants):

-Remaining Infinity Prize Model
-Choice of One Army Patch: Caledonia, Neoterra, ALEPH Assault Subsection, Ariadna Scouts, or EI Pulsar

Tuesday, April 23, 2013

Infinity Campaign Map

 
The Fourth Infinity Campaign is almost ready, and I've got a preview of the map ready to go for anyone who wants to check it out. Above is a picture of the city of Ravensbrucke, a ruined metropolis on Paradiso smashed by the invading Combined armies. The Combined pulled back to their battle lines after killing the majority of the citizens, but a great deal of wealth and knowledge remains. Now, with the city and the surrounding jungles all but abandoned, small teams of elite operatives have returned to secure the assets that were left behind.
 
If your interested in joining the campaign email me to get on the mailing list at reddinginfinity@gmail.com
 
In this campaign the rules will be very similar to the official ISC rules from the Campaign: Paradiso book, but with a whole slew of changes to make the game much more casual, approachable, and fun.
 
While Spec-Ops will still work the exact same way, one change in the new campaign will be in the way that Army Specialties work. Instead of earning new specialties as they gain rank, players will gain access to army specialties by capturing pieces of territory called "Assets". In order to win the campaign a player must capture 6 of these assets, one of each type. There are a total of 18 assets that can be captured, as you can see on the campaign map below.


MR1- Central Subway Terminal (Mobile Reserves Asset)

MR2- Ravensbrucke Emergency Services Helipad (Mobile Reserves Asset)

MR3- Ravensbrucke Municipal Airport (Mobile Reserves Asset)

L1- PanOceania Central Command (Logistics Asset)

L2- MayaNet Quantum Entanglement Network Portal (Logistics Asset)

L3- Paradiso Control Force Outpost Charlie (Logistics Asset)

SF1- Secure Emergency Bunker (Support Forces Asset)

SF2- St. Augustine General Hospital (Support Forces Asset)

SF3- PanOceania Ravensbrucke Armory and Depot (Support Forces Asset)

P1- Cathedral of Saint Camillus (Psi-Ops Asset)

P2- MayaNet Broadcast Tower (Psi-Ops Asset)

P3- Paradiso Control Force Advanced Training Facility (Psi-Ops Asset)

ID1- Orbital Catapult B11 (Immediate Deployment Asset)

ID2- Paradiso Control Force Immediate Response Heliport (Immediate Deployment Asset)

ID3- Ravensbrucke Starport (Immediate Deployment Asset)

I1- PanOceania Military Satellite Control Uplink (Intelligence Asset)

I2- Civilian Resistance Hidden Base (Intelligence Asset)

I3- Paradiso Control Force Early Warning Radar Station A6 (Intelligence Asset)

Monday, April 22, 2013

Calling Infinity Players Once More

reddinginfinity@gmail.com

Anyone interested in Infinity, veterans, new players, or even people just thinking about playing, send me an email at the above address to join the Infinity mailing list.

Today I finished the rough draft of our new campaign system, and I have sent it out to some of our local veteran players for proof-reading and stress-testing. The rules for this new campaign have been greatly simplified compared to past campaigns, and the campaign is designed to be much more casual and new player friendly than the official Infinity Campaign System from Corvus Belli.

This Saturday, 4/27, Jack will be down at Matrix for new player demoes, and next weekend, 5/4 I'll be at Matrix for tutorials and army building help.

Tuesday, April 9, 2013

Infinity NorCon Trailer


I'm quite proud of this one: my second complete After Effects gaming project. This is the official promo video for the Infinity Event at this summer's NorCon. The video also includes my first teaser of the 5 scenarios that I will be running this year. In the coming months I will post the full scenario and tournament rules, as well as more pictures of the terrain that I'm working on.

Now that this is finished my next project is making a trailer for Scottie's Warmachine Event. More to come on that in the near future!

Thursday, February 14, 2013

NorCon XIII

I've changed obsessions and switched back from my video editing project to making terrain. I've started assembling my tables for this year's NorCon event. In the last couple of weeks I've put quite a bit together, and I'll start uploading photos as soon as I get some painting done.

I'm not sure what to expect for Infinity turnout this year, and I'd like to participate in the Warmachine tournament this time round, so I'm planning on fewer tables. However, I want to try and outdo myself this year, so I am working on some cool new stuff to make better tables.

My plan is to have either 4 or 5 tables this year, plus a Warmachine table that I am making for our local Pressganger, Scottie. Like last year, each table will have a separate scenario unique to the table. One table will be a straight victory point scenario, and for the others I will be running simplified versions of some of my favorite scenarios from the Paradiso campaign book.

Table 1- I'm bringing back the Desert Town table from last year, but this time with some new additions. I've ordered a few more buildings to add more complexity to the table. Also, I've taken steps to correct the one complaint people have with the table by making the cover on the rooftops of the buildings more clear cut.

Table 2- The Apartment complex will also be making a return, with the addition of a few more pieces of cover.

Table 3- One of the new tables I'm making will represent a mining prospector camp on Dawn, just outside of the borders of Ariadna. The miners have uncovered a dangerous alien artifact, and two factions have arrived to investigate.

Table 4- Last year I wanted to make the holy grail of wargaming tables: a non-ruined city. At the time it turned out to be more expensive than I could afford, but I have a new plan to try again this year. The idea is to make a table with a three or four story building in the middle of the table, surrounded by shorter buildings. The central building has been affected by a cyberwarfare attack, and local police have secured a perimeter around the building.

Table 5- I'm still waiting for a flash of inspiration for a fifth table, but I have plenty of time before NorCon. I may ask someone to help me out, like the excellent Japanese Sectorial table that Joel made last year.

Warmachine Table- For the Warmachine tournament I'm building a table to represent a hamlet and lumberyard in the northern Thornwood. This small community has had the misfortune of landing right in the middle of every major faction in Western Immoren.

Tuesday, January 22, 2013

Elevator Ride HD


Here's the Elevator Ride video re-rendered in HD. After watching it in HD I realized that it wasn't the video quality that was the problem, it just wasn't a very good photo in the first place. Scottie, next time we play I need to reshoot these models and fix this movie!

Sunday, December 30, 2012

w00t. I haz TAG.

I had been waiting for more than a year for the Nomads to get their Iguana so that my Qapu Khalqi could finally steal it and have a TAG of their own. Then GenCon happened this summer and Corvus Belli released Joe "Scarface" Turner and his sister Cordelia as a limited edition model, and later announced that this new TAG would be allowed in my Qapu Khalqi force. Sadly, Scarface quickly sold out at GenCon and I had to continue to wait before he and his sister would join my army.

And, finally, after months of waiting the two of them were released to the general public last month. He may not be the best TAG in the game, in fact, he may be the worst TAG in the game (seriously, there are heavy infantry with better stats), but he is packed with tons of personality. I am so excited to have him on my team, and even though he did nothing in my first game with him last night, his sister Cordelia managed to grab the main objective in Scenario 101 for me.

Incidentally, and perhaps even more exciting, I finally got my new camera today. So, starting soon I will finally have better art to post with my battle reports!

Monday, December 3, 2012

Missing Ingredient: More Evil

I originally designed my new Infinity army as a group of comedic villains. They were criminals involved in smuggling and security operations, not particularly bloodthirsty, and always ready with a snappy comeback. It was fun to win with them, but it was also fun to lose because it was always amusing to root against them as they got beat up.

Our current campaign needs something a lot more evil though. Zac's Combined Army will make fantastic villains, but as the alien menace they are the natural enemies of all the other factions. What I want to bring to the campaign is a more insidious and human evil.

To ratchet up my evil quotient I'll be adding Joe "Scarface" Turner and his sister Cordellia, as well as several of their friends from the Druze Crime Syndicate. Combined with my new favorite unit, the Sekban naval marines (pictured above), I'll have a whole new way to play my army. Joe and the Druze are most famous for their work with MagnaOrba, a mining corporation involved in the Ariadnan commercial conflicts.

I expect Joel and Scottie will get a kick out of this: while working for MagnaOrba, Joe and the Druze kidnapped and murdered numerous Aridnan civilians, burned Caledonian villages to the ground, and committed dozens of other terrible war crimes. Also, I like to think that they helped destroy a certain Corregidor trade delegation with a small antimatter device at the end of our first campaign.

It's time to do some evil!

Spec-Ops Options


This is the expanded list of Spec-Ops models available for the Infinity Campaign relaunch. 

I wanted to expand the options for every army so that everyone can have a Spec-Op who is a badass beatstick, a tech specialist, or a cheap and cheerful soldier.

I made a couple of changes to this list since I sent it out to everyone in the campaign. I made a couple of changes to try to limit the points cost of Spec-Ops to 50, and to stick to the most basic weapon profiles.

Generic PanO:
Fusiliers (C 10) Combi Rifle
ORC Troop (C 40) MULTI Rifle
Bagh-Mari (C 22) Combi Rifle + Light Shotgun
Kamau (C 16) Combi Rifle
Nisses (C 31) Combi Rifle + Light Shotgun

Military Orders:
Fusiliers (C 10) Combi Rifle
Order Sergeants (C 13) Combi Rifle
Knights of the Order
-Knights Hospitaler (C 48) MULTI Rifle
-Knights of Santiago (C 44) Boarding Shotgun
-Knights of Montessa (C 46) Combi Rifle
-Knights of the Holy Sepulchre (C 52) Combi Rifle, D.E.P.
-Knights of the Teutonic Order (C 42) Combi Rifle, Panzerfaust

Neoterran Capitaline Army:
Fusiliers (C 10) Combi Rifle
Deva Functionary (C 23) Combi Rifle, Nanopulser

Shock Army of Acontecimento:
Acontecimento Regulars (C 10) Combi Rifle
Bagh-Mari (C 22) Combi Rifle + Light Shotgun
Knights of Montessa (C 46) Combi Rifle

Generic Yu-Jing:
Zhanshi (C 11) Combi Rifle
Bao Troops (C 29) Combi Rifle + Light Shotgun
Invincibles (C 42) MULTI Rifle

Japanese Sectorial Army:
Keisotsu Butai (C 9) Combi Rifle
Kempeitai (C 17) Combi Rifle
Domaru Butai (C 27) Chain Rifle, E/M CCW
Haramaki Zensenbutai (C 28) Blitzen, Contender, AP CCW

Imperial Service:
Celestial Guard (C 13) Combi Rifle
Bao Troops (C 29) Combi Rifle + Light Shotgun
Wu-Ming (47) MULTI Rifle

Generic Ariadnan Army:
Caledonian Volunteer Militia (C 8) Rifle
Metro Militia (C 8) Rifle
Kazaks (C 9) Rifle
Veteran Kazaks (C 47) Mimetism, AP Rifle
Loup Garou (C 21) Viral Rifle
6th Scots Guards (C 18) 2 Submachine Guns, D.E.P.
5th Minutemen (C 28) Rifle, Light Shotgun

Merovingian Rapid Response Army:
Metro Militia (C 8) Rifle
Loup Garou (C 21) Viral Rifle
Briscards (C 24) Marksman Rifle
Moblots (C 28) Rifle, Light Shotgun

Caledonian Highlander Army:
Caledonian Volunteer Militia (C 8) Rifle
6th Scots Guards (C 18) 2 Submachine Guns, D.E.P.
3rd Grey Rifles (C 30) Rifle, 2 Shotguns

Generic Haqqislam Army:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17) Rifle + Light Shotgun
Djanbazan (C 28) Rifle + Light Shotgun
Hassassin Muyib (C 25) Rifle + Light Shotgun, Viral Mines

Qapu Khalqi:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hafza (C 17) Rifle + Light Shotgun
Sekban (C 25) AP Rifle, Chain-colt
Djanbazan (C 28) Rifle + Light Shotgun

Hassassin Bahram:
Ghulam Infantry (C 13) Rifle + Light Shotgun
Hassassin Farzan (C 25) Forward Observer, Rifle + Light Shotgun
Hassassin Muyib (C 25) Rifle + Light Shotgun, Viral Mines

Generic Nomad Army:
Alguaciles (C 10) Combi Rifle
Moderators (C 9) Combi Rifle
Securitate (C 23) Combi Rifle + Light Shotgun
Wild Cats (C 19) Combi Rifle + Light Flamethrower, D-Charges
Mobile Brigada (C 43) MULTI Rifle + Light Flamethrower

Corregidor Jurisdictional Command:
Alguaciles (C 10) Combi Rifle
Wild Cats (C 19) Combi Rifle + Light Flamethrower, D-Charges
Mobile Brigada (C 43) MULTI Rifle + Light Flamethrower

Bakunin Jurisdictional Command:
Moderators (C 9) Combi Rifle
Reverend Moiras (C 38) MULTI Rifle
Riot Grrls (C 31) Combi Rifle, Blitzen, Flash Grenades

Generic Combined Army:
Morat Vanguard (C 16) Combi Rifle
Shasvastii Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Yaogat Infantry (C 30) Combi Rifle, Grenades
Shasvastii Aswang (C 25) Combi Rifle, Adhesive Launcher

Morat Aggression Force:
Morat Vanguard (C 16) Combi Rifle
Yaogat Infantry (C 30) Combi Rifle, Grenades
Oznat Hunting Regiment (C 21) Combi Rifle, Light Smoke Grenade Launcher

Shasvastii Expeditionary Force:
Shasvastii Seed Soldiers (C 14) Combi Rifle + Light Shotgun
Shasvastii Cadmus (C 23) Combi Rifle
Shasvastii Aswang (C 25) Combi Rifle, Adhesive Launcher
Shasvastii Caliban (C 23, Evolved Form Only) Combi Rifle, Nanopulser, D-Charges

Tohaa Trident:
Kamael Infantry (C 12) Combi Rifle
Sakiel Infantry (C 20) Combi Rifle, Swarm Grenades
Gao-Rael (C 32) Combi Rifle, Adhesive Launcher

Generic ALEPH:
Deva Functionary (C 23) Combi Rifle, Nanopulser
Thorakitai (C 16) Combi Rifle, Nanopulser
Myrmidon (C 25) Combi Rifle, Nanopulser, AP CCW

S.S.S. Assault Subsection:
Thorakitai (C 16) Combi Rifle, Nanopulser
Myrmidon (C 25) Combi Rifle, Nanopulser, AP CCW
Agema (C 28, SWC .5) Mk 12

Tuesday, October 30, 2012

Infinity Campaign 11/3

Sorry about the lack of articles lately. I've been working on terrain and other games while I eagerly awaited the arrival of my copy of Infinity: Paradiso.

My book is here now, and its game time! The campaign begins 11/3 at the Matrix, and I hope to see everyone there!

Check out A Light in the Grimdark for news, updates, and fluff as the day of destiny approaches.

Saturday, September 22, 2012

Army Lists


Here are the army lists from the latest Infinity battle report on A Light in the Grimdark.



 DOMINION, EI PERSONALITY ASPECT
───────────────────────────────────────

 GROUP 1 (Regs: 6/Irrs: 0):

  CHARONTID Lieutenant  Plasma Rifle, Nanopulser
       Pistol, Monofilament CCW (81)
    MOV:4-2  CC:15  BS:13  PH:14  WIP:16  ARM:5  BTS:-6  W:2
    Regular, Not Impetuous, G: Mnemonica
    V: No Wound Incapacitation, Lieutenant, Multispectral Visor L3

  SHROUDED MULTI Sniper Rifle / Pistol, Knife (38 | 1.5)
    MOV:4-4  CC:13  BS:12  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    AutoMedikit, CH: Camouflage, Infiltration

  SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW (39 | 1)
    MOV:4-4  CC:17  BS:12  PH:12  WIP:14  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    Martial Arts L3, AutoMedikit, Impersonation Plus

  3x SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife (14)
    MOV:-  CC:-  BS:-  PH:-  WIP:-  ARM:2  BTS:-3  W:1
   
    CH: Limited Camouflage, Seed-Embryo

    DEVELOPED SHAPE
    MOV:4-4  CC:12  BS:11  PH:9  WIP:13  ARM:1  BTS:0  W:1
    Regular, Not Impetuous, Cube, Shasvastii
    Seed-Embryo

 200 Points | SWC: 2.5



 MIRAGE TEAM 5, F.O.B. SECURITY TEAM
───────────────────────────────────────

 GROUP 1 (Regs: 9/Irrs: 0):

  ZOUAVE Lieutenant Rifle, D.E.P. / Assault Pistol, Knife (20 | 1)
    MOV:4-4  CC:13  BS:12  PH:10  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Mechanized Deployment, V: Courage, Lieutenant

  LOUP-GAROU Sniper Rifle / Pistol, Knife (24 | 0.5)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife (19)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  2x LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife (21)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  LOUP-GAROU Viral Rifle, Flash Light Grenade Launcher / Pistol, Knife (22 | 1.5)
    MOV:4-4  CC:14  BS:12  PH:11  WIP:13  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube, Linkable
    V: Courage, X Visor

  112 Light Shotgun / Pistol, CCW (12)
    MOV:4-4  CC:13  BS:11  PH:12  WIP:13  ARM:0  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    Doctor, V: Courage

  PARA-COMMANDO  Rifle / Pistol, Knife (23)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist, Forward Observer

  PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
    MOV:4-4  CC:13  BS:12  PH:11  WIP:14  ARM:2  BTS:0  W:1
    Regular, Not Impetuous, No Cube
    CH: Mimetism, AD: Parachutist

 194 Points | SWC: 4




Wednesday, September 19, 2012

Upcoming Infinity Events

Next Infinity Night will be Friday at the Armory, 9/21. I'll be running demos, and hopefully enrolling the last few players for the Infinity Campaign.

For those who still want to play in the campaign time is running out! Please come find me at the Armory Friday night so I can get you set up.

The next weekend, 9/28 and 9/29, I will not be running an Infinity night due to a conflict with my work schedule. However, I will still try to make it out one night to play some Infinity, and maybe even some Warmachine. I'm hoping that one of the other Infinity veterans in the group will be willing to take the reins and organize some Infinity free play or scenarios one of these nights.

The following weekend I will be flying down to Orlando to kick off the holiday retail season with a week of business meetings, but when I get back the Infinity campaign will be starting up. Before I can finalize plans I need to talk to the organizers of some other upcoming game events, and of course I also need to wait for the campaign book to be released. If everything works out the Infinity Campaign will finally begin on Staurday, October 13th, at the Matrix!